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You’ll love the Power Glove documentary. It’s so bad.

The Power Glove was released with massive fanfare in 1989. The first mass-marketed peripheral that showcased virtual reality, it was discontinued within a year of release, due to poor compatibility, awkward controls and lack of support.

The Gaming Historian’s in-depth Power Glove documentary brings us back to 1989, when every kid’s Christmas list had the futuristic controller highlighted, underlined, and circled. Mom and Dad (or Santa) understood that this item took precedent over all the others. Here was an NES controller you wear on your hand that lets you become part of the game — you could clench your fist and throw a punch or a ball. With the Power Glove, you were a freaking robot.

The Power Glove was licensed by Nintendo, but the company was not involved in its development. The design was relegated to Abrams/Gentile Entertainment, an independent toy design firm. Toy manufacturing giant Mattel then took over production. An onslaught of television and magazine campaigns hyped up the product with the slogan “Everything else is child’s play.” The glove was even tied into the Nintendo-produced film The Wizard, starring Fred Savage. This 90-minute Nintendo commercial later gave birth to one of our favorite memes.

There were two games designed for use the Power Glove. Bad Street Brawler was ported over from the PC, while Super Gloveball was developed around the glove, but neither game worked very well. When it licensed the glove to Mattel, Nintendo stipulated that the glove work with every game in the NES library. Consequently, the glove was adapted to games where its use did not make sense. Backwards compatibility was spotty at best.

According to a 1990 article in New York Magazine, Mattel expected to sell a million Power Gloves by the end of the year. This lofty projection did not come close to fruition. The Power Glove was discontinued that same year, having sold only 100,000 units.

The controller did not function as promised and the NES could not keep up with the demand for 3D movement. There was no left-handed option available, and the included manuals were extensive and confusing. Setup and calibration was wonky, and codes had to be entered for every game except those under the Power Glove Series…and there were only two of those.

Though it was a commercial failure, the Power Glove introduced the masses to the potential for virtual reality. And Mattel did make some money on it, though not what they were expecting. Nearly 20 years after the glove’s introduction, we got the Nintendo Wii, which influenced Microsoft and Sony to develop their own gesture-based systems. The Oculus Rift headset, due out in 2016, showcases the next generation of virtual reality. Each new development owes something to the Power Glove.

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Gaming laptops and I have a complicated relationship. One of my first gaming rigs was an Acer Predator that was already outdated when I bought it. I was a broke college kid, and that was the best I could afford. So trying out high-end gaming laptops is always fun. But ASUS' ROG Zephyrus G14 is a lot more than a laptop that can run AAA games. It is portable, so you're not lugging around a 2.5kg machine everywhere you go. It is built well, none of that plastic chassis, and can even function as a normal laptop outside of just gaming.

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.