The Xbox Series X has found another unexpected party trick, and this time, Nintendo is an unlikely guest. Nintendo Switch games are now running on Microsoft’s console through an experimental emulator that uses Xbox Developer Mode.
Nintendo Switch emulation on Xbox is no longer just a pipe dream, with early footage showing Super Mario Odyssey, Super Mario Bros. Wonder, and Metroid Prime Beyond booting on Microsoft’s console. The project appears to use Eden, a community-driven Switch emulator, adapted to run through Xbox Developer Mode, which allows compatible apps to operate outside the console’s standard retail environment.
O emulador de Switch no Xbox Series X está muito bom. Gostei pic.twitter.com/4wyhTQvEtk
The speed at which this has materialised is particularly interesting. The emulator is rumored to be using a Universal Windows Platform (UWP) port to bring existing emulation work to Xbox, letting developers build on what’s already out there rather than reinventing the wheel. However, the exact development process behind this implementation remains unclear, so that connection is still speculation rather than confirmed fact.
Of course, getting a game to boot is one thing; playing it without glitches, stutters, or crashes is another boss fight entirely. The footage doesn’t establish consistent frame rates, broad compatibility across the Switch library, or stability over longer sessions. For now, this is an intriguing early experiment rather than a plug-and-play Nintendo library on Xbox, but it’s a promising glimpse of what community-driven emulation can achieve.
This development follows other experiments involving emulation on modern consoles, including recent efforts to run PlayStation software on Xbox hardware. Separate open-source projects are also exploring Switch emulation on Xbox, with developers working on graphics translation and performance improvements. That makes this an exciting development for enthusiasts, but the projects shouldn’t be treated as interchangeable, and their results don’t necessarily reflect the performance of the emulator shown in the latest footage.
It’s worth noting that emulation itself isn’t automatically illegal, although copyright, game ownership, and the source of firmware or game files matter. For now, Xbox owners shouldn’t expect a plug-and-play Nintendo library. Still, the idea of one console running games designed for a rival platform is a fun reminder that hardware can have a second life beyond what its manufacturers officially intended.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.