Nintendo’s war against Switch emulation isn’t slowing down. The company has reportedly targeted more than 400 Switch emulator-related repositories on GitHub in a single day, in another sweeping takedown campaign against projects it believes facilitate piracy. The latest action comes as Nintendo continues aggressively policing software and repositories connected to unauthorized copies of its games.
According to TorrentFreak’s report, the latest sweep affected hundreds of repositories, with Suyu, a fork of the now-defunct Yuzu emulator, accounting for a large portion of the takedowns. Other projects, including MonoNX and Skyline, were also reportedly caught up in the campaign.
This isn’t exactly new territory for Nintendo. After successfully forcing the shutdown of Yuzu in 2024, the company has continued pursuing forks and related repositories across GitHub. The result has been a rather predictable game of digital whack-a-mole: one emulator disappears, another fork emerges, Nintendo sends another batch of takedown requests, and the cycle starts again.
Nintendo makes no distinction in its official piracy policy between an emulator being used legitimately and one being used to facilitate piracy. The company says its IP enforcement program targets unauthorized copies of Nintendo games as well as circumvention devices and software used to play them. It also explicitly lists emulator software among the areas covered by its enforcement efforts.
That gives Nintendo a straightforward reason to keep going, particularly when repositories contain material the company believes can help users bypass the Switch’s protections or play unauthorized game copies. The latest GitHub sweep therefore looks less like a one-off purge and more like another chapter in Nintendo’s long-running strategy.
And considering the sheer number of repositories reportedly removed in one go, Nintendo clearly isn’t interested in letting the Switch emulator scene quietly rebuild itself. The repositories may keep coming back in different forms, but so does Nintendo’s delete button.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.