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Nintendo Switch games that run at a smooth 60 frames per second

The Nintendo Switch certainly isn't as powerful as other modern systems, but is capable of offering a great gaming experience at a smooth 60 fps for some games.

The Nintendo Switch isn’t the most powerful console on the market. It can’t match the level of visual complexity or fidelity of the PlayStation 4 Pro, nor can it deliver native 4K resolution with HDR like the Xbox One X, let alone what the new PS5 and Series X and S can achieve. What the Switch can still do, however, is deliver a high framerate during action scenes. Several Nintendo Switch games support a 60 frames-per-second framerate, meaning you’ll get the same smooth experience you’d see on more powerful machines.

Every game featured in the list below has framerates that fall within several different variations. Certain games have a fixed framerate of 60 frames per second, showing no variation during gameplay and never dropping below that rate. Others have a targeted framerate of 60 frames per second but can occasionally dip below that number. Certain games also have varying framerates for different content. In Mortal Kombat 11, for instance, standard fighting will run at 60 frames per second while Fatalities and Fatal Blows will play at a reduced framerate. Fire Emblem Warriors, meanwhile, lets you choose “performance mode” to prioritize framerate.

Please note that other elements in certain Switch games, especially ports of games from Xbox One and PS4, often need to be cut down to make 60 frames per second feasible. You might have to sacrifice graphic value or clarity in this process, which may or may not matter based on the type of game you’re playing.

Note: We attempted to make this list as complete as possible, but data on framerate for Switch is not always publicly available. If you have a game with 60 frames per second that isn’t on the list, just shoot us a message.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.