When Nintendo first revealed the hybrid design of the Nintendo Switch, it was met with mixed results. Some praised the company for the concept while others worried about the devices lack of power. With handhelds being replaced by smartphones, many wondered if people would even take the Switch out of the dock. As it turns out, people prefer it that way.
According to Nintendo’s latest six-month financial results briefing (via Nintendo Life), there is a lot of new information about how people actually use the Nintendo Switch. As expected, a large number of players swap between both handheld mode and docked somewhat evenly. Interestingly enough, about 30 percent of users play the Switch in handheld mode a majority of the time. In contrast, just under 20 percent of players keep the Switch docked most of the time.
In addition to gameplay style, Nintendo also revealed the buyer ages. An overwhelmingly large portion of consumers are in their 20s and early 30s. The Switch is also selling well with ages 10 to 19, as well as those in their late 30s.
Since launch, the Nintendo Switch has been selling out almost as soon as new units were produced. Despite the successful sales, production has finally caught up. When someone goes into a store today to find a Switch, chances are they will find one.
With all the success surrounding the Switch, Nintendo has updated their sales projections. Within the system’s first year, the company expects to sell 14 million units — that is about 500,000 more systems than the Wii U managed to sell throughout its lifespan from 2012 to 2017.
Nintendo deserves this success. On top designing a well-crafted console with an innovative trick, the company has produced some of their best games in recent memory. The Legend of Zelda: Breath of the Wild launched alongside the console and has been met with critical acclaim. Similarly, the recently released Super Mario Odyssey has already sold more than 2 million units in three days.
As the holiday season nears, it will be interesting to see if the Nintendo Switch still continues to sell at a rapid pace. Notable games that are still to come include: Xenoblade Chronicles 2, Breath of the Wild DLC, and more.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”