There may be more power accessible by developers when the Nintendo Switch is on the go.
A major leak of Nintendo’s developer documentation suggests that Nintendo has added an update to push GPU performance while in mobile mode by 25 percent.
All the processing power is in the Switch itself, and not the dock. While in docked mode, the Switch’s internal processor clocks at a higher speed, about 40 percent more, to output gameplay between a 900p and 1080p resolution. Because the Switch’s screen is 720p, the processing unit clocks down to preserve battery. It was assumed this was locked for developers to ensure an acceptable battery life.
But with a new update, it seems Nintendo has added additional performance modes to be used at the developer’s behest.
At default, the Graphics Processing Unit (GPU) is set to 307.2MHz. With the inclusion of the boost mode, handheld performance can go up to 384MHz.
Even with the 25-percent bump, it won’t amount to drastically better visuals while in mobile mode. Assuming a developer decides to run a game at full performance when on the go, things may look slightly crisper, but it would be hard to tell on a 6.2-inch 720p screen.
Beyond clock-speed leaks, Chinese website Taobao was able to tear apart the Nintendo Switch to reveal its innards. What it showed was a cleanly designed system with a good chunk of the inside taken up by the 4,310mAh, 16Whr battery. Interestingly, some of the parts are not soldered on, but are instead held in by screws. For example, the 32GB of eMMC NAND storage is on its own mini-daughterboard. This could allow Nintendo to easily release a “pro” or “elite” version of the Switch in the future with more hard drive space by simply swapping out the part.
The Nintendo Switch is set to launch on March 3 for $299.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.