Nintendo has filed a lawsuit against the United States government seeking refunds for tariffs imposed during the Trump administration. The case, filed by Nintendo’s U.S. subsidiary in the U.S. Court of International Trade, argues that the company was forced to pay import duties that were later ruled unlawful.
The lawsuit comes after a major court decision earlier this year determined that the tariffs had been imposed using legal authority that did not actually permit such taxes. While the ruling invalidated the duties, it didn’t clearly explain how companies that had already paid them would get their money back. Nintendo is now asking the court to order a full refund, that too, with interest.
The tariffs were introduced during former U.S. President Donald Trump’s administration under the International Emergency Economic Powers Act, a law normally used to regulate economic activity during national emergencies. However, the Supreme Court of the United States ruled in February 2026 that the statute does not grant the president authority to impose tariffs.
Nintendo argues the policy had real business consequences. The company said the tariffs disrupted the rollout of its Nintendo Switch 2, forcing it to delay U.S. preorders while it evaluated how the added import costs might affect pricing. Even after preorders resumed, the company raised prices on several accessories and older hardware models due to the shifting trade environment. The company manufactures most of its hardware in Asia, particularly in China and Vietnam, which were heavily affected by the tariff measures.
Nintendo’s case is also part of a broader wave of legal action. Multiple companies across industries, from shipping and automotive firms to electronics manufacturers, have filed similar lawsuits seeking refunds for tariffs collected during that period. For now, the courts will decide whether companies like Nintendo are entitled to those refunds.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”