Article Image

'PlayerUnknown's Battlegrounds' creator backtracks on campaign mode

Despite earlier comments that indicated it was a possibility, PlayerUnknown's Battlegrounds creator Brendan Greene reiterated that multiplayer is the priority for the foreseeable future.

PlayerUnknown’s Battlegrounds is undoubtedly one of the biggest video games of 2017, having amassed an army of fans thanks to its unparalleled take on survival-based multiplayer. However, fans can perhaps abandon any of their hopes that a single-player campaign might be on its way.

The game’s creator, Brendan Greene — better known as PlayerUnknown — has walked back some of his earlier comments on the potential for single-player content. While he and many fans might want to see such a mode introduced to the experience, the practicalities of development mean that it is unlikely to happen.

“We have no resources,”  Greene told Gamespot. “We have no time. We have no plans to add anything like this to the game. No, no single-player is coming to Battlegrounds.”

Discussion of a potential single-player campaign was fueled when Greene stated a desire to pursue such a mode in an interview in May. Even at that time, he noted that it was rather unlikely to come to pass, because of the limited resources that developer Bluehole has access to.

Still, this isn’t to say that Greene’s aspirations have disappeared completely. His goal for the single-player campaign was to flesh out the lore behind the game’s setting, embellishing upon the basic backstory he wrote to give Bluehole’s artists something to work with.

While a single-player campaign might be out of the question, we could see the narrative component of Buy Now  expanded upon in a different manner. Another massive multiplayer game, Buy Now , has built upon its lore a great deal thanks to the animated shorts released by Blizzard, for example. Battlegrounds might not have a similarly recognizable cast of characters, but there is no doubt plenty of players who would like to know more about Greene’s vision for the game’s island setting.

It will be interesting to see whether Bluehole’s thoughts on a single-player campaign change in the future. Resources may be limited right now, but as the game’s audience expands over the coming months, that might not be such a problem if its popularity continues to increase.

Google Play is borrowing one of the Nintendo Switch’s most useful little tricks. A new Sidekick tool called Playbacks captures a short clip after something interesting has already happened, sparing players from running a screen recorder throughout an entire game.

Playbacks is part of Google Play Store v53.8 and keeps saved clips on the phone. Google first announced it earlier this month, but the new Play Store update marks its arrival for players. Anyone who has watched a perfect win vanish because the record button came too late already understands the appeal.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?