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NO LAW looks like Cyberpunk 2077 at home, but honestly, I’m here for it

NO LAW, the new cyber-noir shooter from The Ascent developer Neon Giant, has finally shown its first gameplay, mixing Cyberpunk 2077-style visuals with stealth, hacking and Deus Ex-inspired choices.

Neon Giant, the studio behind The Ascent, has finally given us our first proper look at NO LAW gameplay, and I’m already intrigued. The first-person cyber-noir shooter is set in the lawless port city of Port Desire, where you play veteran Grey Harker and can apparently approach problems with stealth, shooting, hacking and a healthy disregard for other people’s property. The game is coming to PC, PS5 and Xbox Series X|S.

The new footage makes the game’s influences pretty obvious. Cyberpunk 2077 is the most immediate comparison, from the neon-soaked city and futuristic technology to the overall aesthetic. Then there’s a little Thief in the sneaky movement and a definite Deus Ex flavour in the way you’re encouraged to use gadgets, hacking, exploration and dialogue instead of simply turning every problem into a shooting gallery. Neon Giant has also described NO LAW as a game built around player choice, with different approaches producing different reactions and outcomes.

And yes, I’ve already seen the inevitable “we have Cyberpunk 2077 at home” jokes. Honestly? I’m fine with it. Apparently, the future has two settings now: aggressively neon cyberpunk metropolis or dystopian desert where everyone has sand in their shoes. At least NO LAW is picking the more colourful option.

The game’s own description promises a cyber-noir world where every choice has consequences, and that’s the bit I’m most interested in. If those choices genuinely lead to different paths and outcomes, rather than simply changing which flavour of dialogue we get before the next gunfight, it could give NO LAW some proper replay value.

We’ve technically seen NO LAW’s visual ambitions before. Neon Giant showcased its dense Port Desire environment and Unreal Engine 5 technology at Unreal Fest Chicago in June, including Nanite, Lumen and MegaLights. But this is our first proper look at the actual gameplay loop, and that’s considerably more useful than another pretty tech demo.

And, at least on paper, the story looks promising. The combination of stealth, combat, hacking, exploration and meaningful choices is exactly the sort of immersive-sim formula I can get behind. I do have one tiny question mark, though. I’ve seen enough Unreal Engine games struggle with optimisation to know that spectacular lighting and dense environments can sometimes come with their own little performance gremlins. NO LAW leans heavily on lighting for its atmosphere, so I’m going to reserve judgment until we see how all this actually runs on real hardware.

For now, though, NO LAW is firmly on my radar. It may wear its Cyberpunk and immersive-sim influences pretty openly, but a game that lets me sneak through a neon city, hack some poor fool’s security system and then decide whether to negotiate or blow the whole place up sounds like a pretty good time. And if those promised alternate paths actually deliver, it might have something more interesting than just very pretty neon lights.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.