Nvidia used Gamescom 2026 to add another important piece to DLSS 4.5. Ray Reconstruction is now available through an Early Access NVIDIA app update, bringing Nvidia’s newer second-generation transformer model to ray-traced and path-traced games on every GeForce RTX GPU.
To recall, Nvidia originally announced it at CES 2026 with a new Super Resolution model and Dynamic Multi Frame Generation, before releasing 6X Multi Frame Generation and the dynamic system in March. Ray Reconstruction was revealed later on and has now reached users at Gamescom, with Nvidia planning its regular NVIDIA app release in September.
This is more than just a simple optimization job. The result is a DLSS package that now attacks several different problems at once. From Super Resolution to Frame Generation, here’s everything that’s been changed and every game that will benefit from it.
DLSS has become less of a single graphics setting and more of a collection of AI rendering technologies. The feature set also differs significantly depending on which RTX generation you own.
The broadest DLSS 4.5 upgrade arrived back in January. Nvidia’s second-generation Super Resolution transformer model works across all RTX GPUs and can currently be applied to more than 400 compatible games and applications through NVIDIA app overrides. Nvidia claims that gamers can see the improvement across different visual aspects like lighting, fine edges, and artifact handling.
RTX 50-series owners get the more beefed-up performance features. 6X Multi Frame Generation can create five AI-generated frames for every traditionally rendered one, while Dynamic Multi Frame Generation automatically changes the multiplier as GPU load changes.
Ray tracing sounds wonderfully straightforward when you describe it as simulating light rays bouncing around a scene. Doing that comprehensively for every pixel in real time would demand a ridiculous amount of computing power, so games work with a limited number of ray samples.
Traditional ray-traced games rely on hand-tuned denoisers to smooth that noisy information into a usable image, and some fine lighting detail can disappear during that cleanup process. But in 2023, Nvidia introduced Ray Reconstruction with DLSS 3.5 in 2023 as an AI alternative. The technology works on every RTX GPU because it doesn’t depend on the newer frame-generation hardware found on RTX 40- or RTX 50-series cards.
DLSS 4.5 replaces that original Ray Reconstruction network with a second-generation transformer model. To put things simply, it improves the image quality of your games. Lighting should be more accurate, there’s better temporal stability, and motion would have more clarity. The model is also unified with DLSS Super Resolution. Nvidia is also giving developers finer control over temporal accumulation, which affects how information from previous frames contributes to the current image.
Our own testing found Ray Reconstruction particularly useful in games such as Alan Wake 2 and Cyberpunk 2077, where conventional denoising can soften the visual payoff of path tracing.
Nvidia currently lists 30 games that can use the new Ray Reconstruction model through an NVIDIA app override. The compatibility list includes:
Developers can also integrate the new model directly rather than relying on Nvidia’s override. Gamescom brought several more DLSS 4.5 announcements. 007 First Light gets path tracing and DLSS 4.5 Ray Reconstruction on September 15, while Fragmentary Order is launching with Ray Reconstruction and ray tracing.
Gears of War: E-Day will support the full DLSS 4.5 feature set alongside RTX Mega Geometry, and Nvidia showed new DLSS 4.5 footage for CONTROL Resonant, AION 2, ANANTA, Aniimo, Beautiful Light, Black State, CINDER CITY, Silver Palace, and Tides of Annihilation.
One of the best parts of the DLSS 4.5 announcement was regarding compatibility. Nvidia markets DLSS alongside the RTX 50 series heavily, yet Ray Reconstruction and Super Resolution work across the entire GeForce RTX family. An RTX 20- or RTX 30-series owner won’t be getting Multi Frame Generation, but they can still use the second-generation Super Resolution and Ray Reconstruction models in compatible games, which means this Gamescom update is relevant well beyond Nvidia’s newest GPUs.
To try the new Ray Reconstruction model today, Nvidia says you need to opt into Early Access releases under Settings > About in the NVIDIA app. From there, select a supported game, open Driver Settings, choose DLSS Override – Model Presets, switch to Custom, and select Recommended or Preset F under Ray Reconstruction. The wider full release follows in September.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.