Oculus Rift is now the most popular virtual reality headset among Steam users, according to Steam’s latest hardware survey. This marks the first time Oculus Rift has eclipsed HTC Vive since the pair of competing VR headsets launched almost two years ago.
Steam hardware surveys are optional. If users opt in, their hardware is scanned when logged into their Steam account. Slowly but surely, the Rift has gained ground on the Vive over the past few months. After being within a percentage point of one another in January, the Rift surpassed the Vive with 47.3 percent to 45.3 percent of the user share in February. The two-point separation doesn’t seem like much, but considering the Rift was in a double-digit deficit for a consistent period of time, it’s fairly impressive that the Rift caught up.
It’s also worth noting that Steam is seen as the home for Buy Now users since Valve co-developed the headset with HTC. Meanwhile, Rift users also have the Oculus Store for exclusive content. If the Oculus Store didn’t exist, it’s plausible to think that the Rift would be performing even better on Steam.
Unfortunately, the Steam survey only gives us a snapshot of the battle between the two leading PC virtual reality headsets. Neither manufacturer has released official sales numbers and since the survey is optional, it’s also possible the sample size doesn’t directly line up with the totality of the user base on Steam.
The uptick in Oculus Rift usage could be related to price drops that have made the headset a bargain compared to the Vive. You can get the headset bundled with two Oculus Touch controllers Buy Now . The HTC Vive, on the other hand, still Buy Now .
It will be interesting to see how long HTC retains the Vive’s lofty price point when the Vive Pro arrives. The premium headset with much-needed resolution improvements impressed us at CES earlier this year. While HTC hasn’t announced a release date or price, it will assuredly cost more than the original model. The question is: Can HTC afford to go north of $600 with the Oculus Rift seemingly gaining steam?
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”