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Not enjoying a VR experience? Oculus now offers refunds for software

Many digital purchases through the Oculus platform are eligible for any reason as long as it is made within 14 days of purchased and the content has been engaged with for less than two hours.

Virtual reality is like the Wild West in the world of video games. There is a wide variety of quality and some users are more prone to the infamous “VR sickness” that comes with some software. Whatever the reason might be, there are times when users just want to backpedal on a recent purchase. With the new refund policy for Oculus Rift content, buyer’s remorse is a thing of the past.

As long as the content is purchased through the Oculus store, it is covered under this new policy. Many digital purchases are eligible for any reason as long as it is made within 14 days of purchased and the content has been engaged with for less than two hours. Even if the content doesn’t qualify for an automated refund, contacting customer support may grant users a refund.

According to Oculus, users can return Rift apps, games, and many experiences purchased through the Oculus store. There are a few exceptions to this rule. Any movies or content purchased as part of a bundle, or content downloaded through in-app purchases, are not offered automated refunds. As expected, content purchased outside the Oculus platform will not be refunded. For those who are indecisive or think about scamming the system, previously refunded content cannot earn automated refunds again.

Refunds typically take fewer than five days to review, verify, and process. During this period, users will lose access to the app in question. If the request is denied, users regain use of the app. When a refund is granted, the credit will be applied through the original payment method.

Full refunds for digital purchases have been around for awhile, but are still not as prevalent as one would hope. The Google Play Store and Apple’s App Store both have had their own limited return policies, but more gaming-specific services have lagged behind. Valve caused a splash when it first allowed refunds through Steam and Microsoft just did the same thing earlier this year when it allowed both Windows 10 Store and Xbox One digital purchases to be refunded. Sony still lags behind in that they require a call to customer support that only sometimes results in a refund.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.