The Kickstarter-funded Virtuix Omni treadmill will begin shipping its first retail units as early as July, Gamespot confirms. Customers that have already pre-ordered the device will be among those with angry and exhausted delivery men waiting at their doors this July, but if you put your order in today you may be waiting until at least September.
The Omni treadmill is currently accepting pre-orders for two packages: The first offers a single Omni device, the harness and tracking hardware you’ll need, a pair of custom shoes designed to move on the Omni’s surface, and the necessary software. The second package offers two Omni devices, all the necessary additions including software, and three pairs of shoes. The first package will run you $499, while the second costs $1,019. Shipping costs are estimated in the $60-$90 range for U.S. residents. International shipping costs will be painful – the prototype is currently estimated to weigh around 75 lbs.
Before you put away your checkbook, you’ll also need an Oculus Rift to experience the full virtual world. Virtuix confirmed that the system can accept any virtual reality headset, in theory, but it was designed in conjunction with the Oculus VR’s headset. The Oculus Rift is sold separately though, and the upcoming second generation developer kit will run you $350. There’s been no word of a release date for the Rift consumer model or what the price might be.
We’ve tried out the Omni a handful of times, including CES earlier this year, and again at GDC. The version we’ve tried, however, is the prototype. Virtuix CEO Jan Goetgeluk recently told us that the retail model will debut around E3, although he didn’t have an exact date. It won’t be a radical reinvention of the Omni as it looks now, but it will add things like adjustable height for the harness and use different, sturdier materials in its manufacturing.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.