Like many live-service games, Overwatch 2 is dressing up for the holidays. Special events tied to real holidays are common today, as they can bring some fun, limited-time flair to a game. This month, plenty of games are going orange and black for the season, bringing pumpkin spice and scares into players’ favorite experiences. It’s a cause for celebration, especially for those who particularly vibe with the whole October spooky season aesthetic.
Overwatch 2‘s Halloween event, the sequel’s first special celebration since its launch, is especially scary this year … but not for the right reasons. Instead, its high item costs are providing more tricks than treats this year.
Even since Overwatch 2 first released, fans have been critical of its additional cosmetics due to Blizzard’s new pricing structure. A single skin in the game costs around 1,500 coins, which equals around $15. And those prices are now going up even higher due to the limited-time event. Special skins like Kiriko’s Halloween witch outfit are going for 2,600 coins (due to the fact that its packed into a bundle that includes a charm, player icon, and more extras). If you want to dress one hero up like a witch, you’ll need to spend roughly $25 to do so.
That’s not the highest price either. That distinction goes to the Defenders of the Castle bundle, which currently costs 4,400 coins (and that’s 42% off its normal price). That comes out to around $40 for four character skins. For context, the Standard Edition of the first Overwatch originally retailed for $40.
I haven’t been an avid Overwatch player since the very early days of the original, but 2 pulled me back in. The big difference between that first title and this sequel is the fact that the original was a full-priced release, while Overwatch 2 is free-to-play. The shift in business model meant that in-game purchases would become a bigger part of the game, as it’s a core way for Blizzard to make money, but the prices and practices here are downright terrifying.
Part of the problem is that Blizzard isn’t quite so generous when it comes to handing out coins this time around. In the first Overwatch, coins could be attained by opening loot boxes, which were unlocked by leveling up. The coins included in these boxes varied per box, but seem fair compared to the sequel’s current approach to currency. Players still were able to purchase boxes outright, but they could simply be earned by leveling up, which allowed them to grind coins for skins without ever spending a real dime (they might have even gotten the skin they want in a loot box while they were at it). I’ve seen my sister build a giant library of comsetics on two different Overwatch accounts without spending a single cent.
That doesn’t currently feel possible in Overwatch 2. This time around, you unlock coins by completing weekly challenges. You can earn up to 60 a week and 540 throughout a season. That means you won’t be getting that big skin you’ve been eying unless you’re completing these challenges every week for literal months — and you’ll be lucky if that skin you want is still in the shop by then.
Overwatch 2 going free-to-play is the right move in a lot of ways. It feels built for the business model, as it can welcome in newcomers without asking them to spend a dime. However, the trade-off of that decision so far is that cosmetic prices have ballooned, putting a greater cost on fashion. It’s been a concern since launch, but the Halloween event shines a light on just how much players will need to spend if they want to express themselves.
So while I may want that Halloween Kiriko skin really badly right now, my wallet is too scared to come out of my pocket.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.