Since the beginning, Overwatch has caught the eyes of casual players and competitive players alike. The strategy for building the perfect team and capturing the point has kept players coming back for more since its initial release in 2016. However, the game has also changed quite a bit since its release. From new maps and characters to new ways to play, Overwatch has something awesome for everyone.

In order to succeed, you have to at least have an idea of what is expected from each fight, map, or game mode. To help out, we have some must-know strategies for each game mode, map shortcuts, and some general tips on how to secure a victory for your team.

Further reading

Now that you know what your gaming options are, it’s time to delve a bit into how each level plays and what your best strategies are. There are quite a few approaches to each game, but a few of the tips are good to know and perform across the board.

It’s a simple rule, but worth saying:  is built around teamwork. Unlike some popular console shooters, you can’t just run around on your own getting kills and expect to win. Use the in-game voice chat — or third-party software like Discord — to communicate, plan attacks, and warn teammates about threats.

Also, as tempting as it may be, don’t trash talk your teammates. People tend to perform worse when morale is low. It’s also a quick way to get reported to Blizzard, and no one wants that. 

In the heat of battle, you may be tempted to focus on damage dealers like Reaper or a troublesome tank like Winston. In doing so, you might not pay attention to the Mercy or Lucio player standing behind them. Support characters are much more fragile than most characters, so taking out the enemy support should usually be the first priority. A good tank or attacker with support backing them up can survive even the most ferocious of battles. Denying them that extra health may be the difference between a win and a loss.

Often, the best way to break through a chokepoint is by going around. Use characters with movement abilities — e.g., Pharah, Hanzo, and Genji — to go over walls and take out defenders from the sides. Genji’s double-jump, when combined with wall-running, makes him especially good at finding impossible paths through maps. Also, there is always a hidden chokepoint hidden around the map. There are plenty of ways to get to an objective and bypass anyone you may want to avoid.

Unlike most shooters, gives every character unlimited ammo. There is no need to pick up ammo packs, and the only real restriction on your ability to fire is that you sometimes need to reload. As such, don’t worry about conserving ammo. Shoot, reload, rinse, repeat!

If you lose a fight, don’t keep rushing in one at a time. Fall back and regroup. Don’t kill yourself trying to halt the payload every step of the way. You are much more likely to win a fight if you regroup and bring your whole team into the fray instead of trying to fight at half-strength. Throwing yourself at the enemy one or two at a time probably won’t stop them — it just wastes time.

Strategy is a big part of , and that starts with building your team. Make sure your lineup has at least one hero for every role. If your teammates are being stubborn and refuse to pick a tank or support, do it yourself. Your team will likely have much more success if you have all your bases covered. Most of the time, two tanks or two supports may be better than one. Also, keep in mind that some characters are better suited for defense than attack. Reinhardt, for example, is a solid choice if your team is playing defense because his shield can block chokeholds across the board. On offense, it might make more sense to opt for a more mobile character.

currently has 28 maps, and these fall into eight game modes: Escort, Assault, Hybrid, Control, Capture the Flag, Elimination, Deathmatch, and Team Deathmatch. Each of these modes requires players to complete certain objectives, and all of them but Control and Deathmatch divide the two teams into attack and defense.

Maps that use this mode:

Escort maps task the attacking team with escorting a payload to various checkpoints. The payload only moves when at least one of the attackers is standing near it, and adding more people (up to three) will cause the payload to move faster. The defending team’s goal is to keep the payload from reaching the final checkpoint until time runs out. Each time the payload reaches a checkpoint, time is added to the clock. If even a single defender is standing near the payload, it will cease to move.

Maps that use this mode:

Like Escort, Assault divides the teams into attack and defense, with the attacking team trying to capture specific points on the map. While an attacking player is standing on an objective, a progress bar will fill up until the point is captured. As long as at least one defender is on the point, however, the bar will not fill. The defenders’s task is to prevent the other team from capturing all the objectives until time runs out. When the attackers capture a point, more time is added to the clock.

On attack, characters who can push through enemy defenses or evade them entirely are useful and making sure the whole team moves at once is crucial. Defenders will want to close off chokepoints as best they can, using shields and turrets, among other things.

Maps that use this mode:

Hybrid maps combine Escort and Assault. These maps begin with attackers trying to secure an objective, as in Assault maps. Once they take the first point, a payload appears, and the attackers must guide it to checkpoints, as in Escort maps. Because of the sharp change from the first mode to the second, Hybrid maps, in particular, encourage players to switch characters and strategies.

Maps that use this mode:

The Control game type is essentially version of king of the hill. Both teams start equidistant from an objective and must fight to take control of the objective. Taking the objective works similarly to Assault. If a member of your team is on the point, a progress bar will fill up until you capture it, unless an enemy is also on the point. Once a team has control of the point, a percentage meter will build up, with one team winning when they hit 100%. Control maps are split into three smaller maps, with one of these smaller maps being chosen for each round. Matches are decided by best of three (best of five in competitive play).

On control, speed and the ability to fight in groups are key. Characters who can quickly get to the point (or in the case of Lucio, get their whole team to the point) are important, as are characters like Winston and Roadhog, who can scatter teams.

Overwatch includes more than just the regular gameplay. There is an entire section of arcade games for you to explore as well. These games are shorter than normal but also give you a new way of viewing the characters and team builds. Although some of the maps may overlap with the main game, there are also quite a few maps that are strictly for the arcade.

Maps that use this mode:

Capture the Flag in Overwatch works exactly the same as you would think. Each six-character team has its own flag to defend. While ensuring their flag isn’t stolen, the team also has to attempt to retrieve the flag of the opposing team. You want to be on the first team to grab their opponent team’s flag and bring it back to their home base. Additionally, there are particular moves that will get the opponents to drop your team’s flag, so keep that in mind as well! Each match is about five minutes long, which is perfect if you want a quick play before doing something else.

Maps that use this mode:

Instead of escorting a payload or claiming an objective, the point of Elimination is to literally destroy the enemy team. The game is played through until whichever team wins three rounds first. Once a team wins a round, the heroes you’ve used to win are removed from the pool. This makes it so one team can’t lock in the best team possible and steamroll opponents into the dust.

Maps that use this mode:

Deathmatch can be extremely frustrating, but it’s also the fastest way to get used to new characters without having to sit in training forever. The whole objective is to be the first player to get 20 kills (or points). There are no teams, so you’ll be playing alone with seven other players to get those sweet 20 points. It’s also worth noting that although some of the larger maps are available in this game style, there will be invisible barriers to keep the game contained into a smaller, manageable area.

Maps that use this mode:

Team Deathmatch works the same as Deathmatch, but you won’t be alone. Team Deathmatch involves two teams of four players working toward a kill score of 30 before the other team.

Related Posts

You may play Death Stranding 2 on PC sooner than you think

The ESRB page, which appeared briefly before being taken down, listed Death Stranding 2: On the Beach for PC with the same Mature 17+ rating as its PS5 counterpart.

Your Xbox ecosystem just levelled up across every device

Gaming Copilot is now live in the Xbox mobile app (beta), offering real-time AI help for gameplay, achievements, tips, and more.

I’ve played every major Zelda game, here’s what The Legend of Zelda movie needs to get right

In terms of iconic pop culture heroes, Link is up there with Luke Skywalker, Frodo Baggins, and Superman. While Benjamin Evan Ainsworth has proven himself capable enough to lead The Legend of Zelda's cast, adapting Link’s character for the big screen is a challenge. For much of the Zelda franchise, Link is depicted as a silent protagonist who serves as a stand-in for the player. However, that doesn't mean Link isn't a unique character. Each version of Link has a distinct story, but they are all known for their incredible courage, loyalty, and dedication to protecting the innocent. However, he has also shown many times that he can be silly, reckless, rageful, guilty, and tempted by greed. Link doesn’t necessarily have to speak in the film to appeal to audiences. However, he just can't be a one-dimensional fantasy hero. We have to see how multifaceted a person Link is as he grows and reacts to everything, carrying such a heavy burden as the Hero of Hyrule. Zelda should share the adventure with Link