Phasmophobia, a successful co-op ghost hunting game that’s been in early access since 2020, is coming to consoles. It will arrive on PlayStation 5 and Xbox Series X/S on October 29 — just in time for Halloween.
Released on PC in 2020, Phasmophobia was one of the handful of games that became a viral hit during COVID-19 thanks to its co-op multiplayer component. Since its launch, it has racked up 20 million players on Steam and won Best Debut at the 2020 Game Awards. While it’s not ready to hit 1.0 just yet, the early access version is now on its way to consoles.
Phasmophobia will only be available digitally for now and will retail for $20. Kinetic Games is targeting 4K visuals and 60 frames per second on both platforms. It will have trophy support on new platforms and utilize haptic feedback on the PS5’s DualSense controller. It will not take advantage of the gamepad’s adaptive triggers, though. Voice support will also not be supported on consoles at launch.
As an added bonus, the PS5 version will feature PlayStation VR2 support. Considering that the current release is one of the best games you can get on a PC VR headset, its PSVR2 support is a potentially key shot in the arm for Sony’s struggling headset.
In a press preview ahead of the console release date reveal, Kinetic Games affirmed its continued support for the game, which has held on to its popularity over the past four years. Its next plan is a Halloween event, which comes with a shared community goal for players to reach. The studio is continuing to overhaul the game before a 1.0 launch too, as Kinetic Games currently has plans to replace all ghost models to give them more distinct character.
The only platform that’s being left out — for now, at least — is the Nintendo Switch. Kinetic Games says it currently has no plans to bring Phasmophobia to Switch, noting that its visuals and tech are central to its actual ghost-hunting gameplay. Let’s hope the rumored Switch 2 is beefy enough to run it.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”