Sony commented on its recent purchase of a minority stake in FromSoftware, the developer behind Elden Ring, saying that PlayStation could go beyond game development with the studio.
Earlier this year, Sony bought a 14.09% stake in FromSoftware, allowing the current owner, Kadokawa Corporation, to further leverage FromSoftware to publish its own games around the world, rather than only self-publishing in Japan, and then having to rely on other partners like Bandai Namco in other regions.
“You should think of collaborations on the game development side first and foremost, but it’s also not unthinkable with our PlayStation Productions efforts that we explore opportunities,” PlayStation Studios CEO Hermen Hulst tells Reuters.
PlayStation has been expanding more into TV and movies, such as the Uncharted theatrical release and the upcoming The Last of Us show on HBO. So it’s not out of the realm of possibility that a similar situation could happen with one of FromSoftware’s properties. Sony has worked with the studio for 2014’s Bloodborne and 2020’s Demons Souls remake.
Hurst also noted in the Reuters interview that PlayStation is continuing to push into the PC and mobile market. While he didn’t provide Reuters with any additional details, Hurst tells Axios that as game development costs have risen, the extra revenue from PC releases has allowed Sony to invest in more projects.
PlayStation is known for its massive single-player narrative-driven games, but it is also looking to push more into live services. PlayStation has multiple live-service games in production right now, including one from Haven.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”