The hype around PSVR 2 has largely died off just a year after its launch, though there’s no denying it’s a cool piece of tech. Making big strides from the original PSVR, the latest headset from Sony offers better graphics, improved tracking capabilities, and introduced the world to the sleek new Sense controllers, which make it easier than ever to interact with your virtual world.
But, like all new pieces of tech, PSVR 2 isn’t without its issues. From faulty Sense controllers to blurry images, here’s a look at the most common PSVR 2 issues and how to fix them. Many of these steps will also work with PSVR, though note the menu navigation might be slightly different.
If your Sense controller is acting funky and not registering the correct motions (or isn’t tracking input at all), you won’t have much success trying to play games.
The best option here is to perform a reset. A reset can be carried by out following these steps.
If your PlayStation VR headset isn’t tracking your movement properly, you might see your in-game avatar is moving without your direct input.
The problem could be related to lighting, so make sure you have all the lights turned on in the room that you’re playing in. Tracking issues can happen for a variety of reasons, however, so don’t lose hope if the first few solutions don’t work for you.
Perhaps one of the issues you’re running into has to do with turning the headset on or off. There are several cables that must be plugged into your headset for the system to work properly. Ensure these are correctly connected before you start troubleshooting your headset.
If your headset is plugged in correctly and won’t turn on, the problem could stem from either the PSVR system software or a piece of hardware.
PSVR 2 is capable of producing sharp images, but if you’re seeing pictures that are a bit fuzzy and not as vivid as you’d expect, there’s likely a setting that needs to be adjusted.
You should be able to eradicate any blurry images in just a few minutes by checking a few settings and properly adjusting the PSVR to fit your head. This will likely have to be done again if a different player wears the headset.
VR sickness is a very common occurrence, particularly with people who experience motion sickness while on roller coasters and in high-speed vehicles. The caveat of immersive virtual reality is that it can affect your equilibrium and balance, causing you to feel queasy when you are, in fact, completely motionless.
No single solution is going to alleviate everyone’s VR-induced nausea, but there are a few steps you’ll want to try in order to make your PSVR 2 experience as pleasant and vomit-free as possible.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.