The long-awaited trade function in Pokémon Trading Card Game Pocket has been the source of controversy since its implementation, but now the developers say one of its most annoying features will be going the way of Kabutops: extinct.
In a post shared on the official Pokémon forums, the developers state that “trade tokens will be completely removed and players will no longer need to exchange cards” for the necessary currency. Rather than relying on trade tokens, trades will now use shinedust for three- and four-diamond and one-star rarity trades.
Shinedust is already obtainable, and the post suggests the amount you earn will increase since it now has multiple uses. The developers say this update will allow players to trade more cards than they can currently. When trade tokens are removed from the game, any you currently own will automatically be converted to shinedust, although there isn’t any information on what the exchange rate might be.
As part of the changes, anytime you receive a duplicate of a card you own, you’ll receive shinedust. That said, no changes are coming to one- and two-diamond trades.
An interesting new feature that’s on the way is the ability to flag specific cards you’re looking for through the in-game trading function. While not explicitly stated, this could allow players to browse for trades based on card type and take some of the footwork out of hunting down that one pesky card you can’t seem to get your hands on.
According to the developers, all of these changes are due to be implemented by the end of autumn 2025. They didn’t give a more specific date than that, but we expect it means by mid-November at the latest.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”