Valve’s new portable gaming console, known as the Steam Deck, is finally getting in the hands of players around the world. To coincide with this console release, Valve is releasing a new game set in the world of Portal titled Aperture Desk Job.
Aperture Desk Job is a playable short designed for the new Steam Deck that is described as a reimagining of the “been-there-done-that genre of walking simulators.” While the game is designed with the handheld in mind, it isn’t exclusive to the Steam Deck and can be played on a standard PC as well.
The game is referred to as a playable short and is advertised as a way to walk players through the controls and features of the new Steam Deck in a fun way. This focus on the handheld makes it a title exclusively played with controllers, therefore there is no keyboard and mouse support.
Valve made it a point to dash any hopes of this being a true sequel to Portal 2. The description of the game calls it an expanded universe of the one those games are set in, placing players in control of Aperture Science.
A Portal handheld fix isn’t exclusive to the Steam Deck. Two weeks ago, a Portal collection titled the Portal: Companion Collection and containing Portal and Portal 2 was announced for the Nintendo Switch.
Aperture Desk Job is set to launch in three days on March 1 for both the Steam Deck and PCs. Steam Deck owners can download and experience the mainline Portal titles on the portable as well.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”