Decades after its arcade release was scuttled by publisher Atari, a long-lost sequel to the 1990s fighting game Primal Rage has finally surfaced and is now playable on modern PCs via emulation.
Primal Rage 2 shifts the series in a new direction, replacing the previous game’s carnosaur cast with humanoid characters while adding a combo system reminiscent of Rare’s Killer Instinct games. The result is a blast from the past that reflects the outlandish design trends frequently seen in ’90s-era fighting games.
Primal Rage, originally released in arcades in 1994, is a one-on-one fighting game that features a playable cast of dinosaurs, primitive apes, and other ancient creatures. As was common in the years after Mortal Kombat‘s release, Primal Rage features ample amounts of blood and gore, along with several over-the-top finishing moves.
The game’s unusual cast and unconventional mechanics won it a dedicated fanbase, and more than a dozen ports of Primal Rage launched across contemporary consoles and computer platforms in the years after its arcade release. Encouraged by initial player reactions and the continuing popularity of arcade fighting games, Atari soon started production on a sequel, Primal Rage 2, which was set to be released in 1996.
Primal Rage 2 makes many notable changes to the series formula, starting with its playable cast. Players choose between several humanoid gods who represent the beasts seen in the original Primal Rage, marking a dramatic change in gameplay. The original game’s fighting mechanics are replaced with a new chain-based combo system, and Primal Rage‘s characters make cameo appearances during transformation moves and combos, though they may also be unlocked for play after players insert multiple credits.
While Primal Rage 2‘s arcade release was eventually canceled, several prototype cabinets managed to survive prerelease location tests, and their ROM data was eventually dumped for use within emulators. Recent advancements by Multiple Arcade Machine Emulator (MAME) developer Gruntzilla94 rendered the game fully playable on modern PCs, giving Primal Rage fans the chance to experience Atari’s long-lost follow-up more than two decades after its cancellation.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.