Sony announced that PlayStation 5 console covers will be available for purchase in more colors starting in June. The colors include Starlight Blue, Galactic Purple, and Nova Pink.
On June 17, Early Access customers in the U.S., U.K., France, Germany, Belgium, Netherlands, and Luxembourg will be able to buy them through the PlayStation Direct store for $55 each. There are covers for both the PlayStation 5 with the disc drive and the all-digital version.
Customers can also pre-order the covers, with free launch day delivery available. However, due to high demand, each customer will only be able to purchase one color per household.
The storefront also has matching colors for the PlayStation 5 DualSense controllers for $75 each. The Starlight Blue, Galactic Purple, and Nova Pink colors will be available for purchase at other retailers on July 14.
A vivid range of PS5 Console Covers in Starlight Blue, Galactic Purple, and Nova Pink will be available in select regions starting June 2022: https://t.co/u4yqM3VA2x pic.twitter.com/CKcn2bS2Su
— PlayStation (@PlayStation) May 17, 2022
The previous two colors that were made available earlier this year in January were Cosmic Red and Midnight Black.
While these are PlayStation’s official face cover colors, other companies offered similar products before Sony went to market with its own. Dbrand is the most notable one. The company makes “PS5 Darkplates” which are very similar to Sony’s face covers, but actually offer more customization. The latest 2.0 design allows customers to pick several different colors for the outer plate, the middle skin, and even the light strips (which are blue and orange by default)
The Dbrand site cheekily lists its disc drive version PS5 Darkplates as “not illegal” and its digital edition ones as “also not illegal,” referencing its legal battle with Sony last year.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”