Razer has decided that hearing an explosion isn’t quite enough anymore. The company has launched the Kraken V4 X Sensa HD Haptics, a new wired gaming headset that adds physical vibrations to the audio experience. Essentially, when something suitably dramatic happens in a game, the headset can make the player feel it as well as hear it.
The big trick here is Sensa HD Haptics, Razer’s haptic technology that converts compatible game audio into physical feedback. Explosions, gunshots, engines, and other low-frequency sounds can translate into vibrations through the headset, adding another layer of immersion without requiring a fancy gaming chair with an unnecessarily aggressive subwoofer.
Underneath the rumbling is a fairly familiar Kraken setup. The headset uses 40mm Razer TriForce drivers and supports THX Spatial Audio for virtual surround sound, while a detachable HyperClear Cardioid microphone handles voice chat. It connects through USB, making it a straightforward plug-and-play option for PC and compatible consoles.
Razer is also leaning into comfort, with memory foam ear cushions wrapped in breathable fabric and a lightweight design aimed at longer gaming sessions. The headset is compatible with Razer’s software ecosystem, allowing users to customise audio and haptic behaviour through Razer Synapse.
The interesting bit is that the V4 X Sensa isn’t trying to replace the company’s premium wireless headset. Instead, it brings some of the Kraken V4 Pro’s more unusual technology to a simpler wired format. And that’s where the positioning gets interesting.
The Kraken V4 Pro Wireless remains the more feature-heavy option, with wireless connectivity, a higher-end feature set, and a more premium positioning. The V4 X Sensa sacrifices some of that flexibility for a wired connection and a lower barrier to entry, while retaining the headline haptic feature.
The Kraken V4 X is essentially the simpler sibling without the Sensa haptics, making the new model the obvious choice for gamers who specifically want physical feedback. Meanwhile, the BlackShark V3 is more focused on competitive gaming, with its lightweight design, wireless options, and esports-oriented audio tuning.
In practical terms, the V4 X Sensa sits somewhere between traditional Kraken immersion and BlackShark-style simplicity: less about shaving milliseconds off a competitive match, and more about making every explosion feel like it has personally taken offence at the player’s existence. And that could be the appeal.
Haptics aren’t going to magically make a game better, but when implemented well, they add another sensory layer that conventional gaming headsets simply can’t provide.
Razer is now bringing that idea to a wired Kraken, and for gamers who want their audio to hit a little harder, the V4 X Sensa could be an interesting middle ground.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.