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Razer aims to set the bar for console headsets with the Thresher Ultimate

Razer has detailed its Thresher line of wireless headsets, a premium peripheral designed for console gamers that offers crystal clear Dolby 7.1 surround sound and unparalleled comfort.

Gaming hardware specialist Razer has unveiled its new Thresher Ultimate wireless headsets for Xbox One and PlayStation 4 at E3 2017. The peripherals are being billed as the most reliable and best sounding wireless headsets ever made for consoles.

The Razer Thresher Ultimate headset offers up Dolby 7.1 surround sound through its beefy 50mm drivers to ensure that gamers are fully engrossed in the experience. It’s apparently capable of the highest audio bandwidth on consoles, meaning that it can produce higher highs and lower lows than any other headset on the market. It’s said to be ultra-reliable, with a connection range spanning 40 feet.

The headset has been built for comfort, with memory foam built into each leatherette ear cup to ensure that it stands up to long gaming sessions. Users can also outfit the peripheral with special ear cushions that are infused with cooling gel.

The Thresher Ultimate is outfitted with a retractable digital microphone that will help players deliver crisp, clear communication with their friends and rivals. Mic volume can be controlled directly from the headset, with the PlayStation 4 version also featuring a method of adjusting game and voice chat balance, while the Xbox One version features a master volume dial.

“We are taking our expertise in designing the very best PC gaming hardware into the console arena,” said Min-Liang Tan, the company’s co-founder and CEO. Razer is best known for its PC peripherals, but it seems to be making a concerted effort to branch out into the console market.

Pre-orders on Razer’s Thresher Ultimate headset are now open, with the device set to launch worldwide in July 2017 at a price of $250. The peripheral comes packaged with a stand and its own audio base station.

The headset is set to be released for both the PlayStation 4 and the Xbox One, with the latter version confirmed to be compatible with Project Scorpio. In addition, both variants are fully compatible with the PC.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.