Red Dead Redemption 2 has suffered another delay. In a brief post on Rockstar Games’ website, the studio revealed that the game will launch October 26, missing its spring 2018 launch window.
In explaining the delay, Rockstar said, “While we had hoped to have the game out sooner, we require a little extra time for polish.” That’s a pretty standard explanation for a game delay.
Unfortunately, this isn’t the first setback for RockStar’s highly anticipated follow-up to its 2010 open-world western. The studio initially planned to release the game in the second half of 2017, most likely October.
The first delay, however, didn’t come bundled with a firm launch date. While there is always the chance that the game could suffer another delay — as Rockstar games often have in the past — it’s encouraging to know that the studio has a set date in mind.
Rockstar promised to share “a lot more information” about Red Dead Redemption 2 with eager fans “in the coming weeks.”
Up to now, Rockstar has kept much of the game’s story and gameplay under wraps. We know it’s a prequel to Red Dead Redemption starring new protagonist Arthur Morgan. Morgan, like many other Rockstar playable heroes, has an anti-hero vibe. He’s a member of the Van der Linde gang, a group of outlaws and bandits who are wanted by the law in three states.
Thanks to a leaked map, it’s pretty clear the game takes place east of its predecessor, possibly in the New Orleans region.
Beyond that, story details remain murky. Outside of the campaign, the game will include a fresh multiplayer experience. While the Red Dead Redemption had multiplayer, it seems as if its prequel will take cues from Grand Theft Auto V‘s expansive GTA Online experience. Some aspects of the multiplayer experience will come to PlayStation 4 first.
While we’ll have to wait a little longer to play one of the most anticipated games of 2018, at least we have these new screenshots to gawk at which show off the lifelike character models and beautiful landscapes.
Buy Now launches October 26 on PlayStation 4 and Xbox One. Expect visual enhancements on both PS4 Pro and Xbox One X.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”