Redfall’s cooperative gameplay comes with a pretty big caveat – you’ll only get credit for beating the mission as the host.
Following its gameplay reveal at the Xbox & Bethesda Games Showcase, Redfall has been quite the topic of conversation. And for good reason, as it promises an open-world take on the classic Arkane Studios level design, tons of unique gameplay elements, and cooperative play for up to four players. Unfortunately, while speaking to IGN after the game’s reveal, game designer Harvey Smith made it clear that campaign co-op progress is only awarded to the host after the completion of a mission.
This means that any players who have come along for the ride will have to replay levels they already beat when they get to them in their own campaign. Players will, however, keep any loot and XP earned while completing the mission, so it isn’t a complete wash. Smith says the team originally considered offering story progress to co-op players, but Arkane dropped the idea as it created problems wherein the story and mission structure in their own game would be thrown off.
“So for the flow of things, you want to have to redo those,” he claimed. “The story would be very confusing if you got to mission eight and it said, ‘skip this one because you’ve already done it.'”
While this design choice may be frustrating to some players, it’s not entirely unexpected as Arkane Austin is also positioning Redfall as a fully fleshed out single-player experience. Smith says the co-op is an entirely optional addition that won’t disrupt the story and flow of the game.
“It was very important to us that we allow you to play the game alone,” Smith said. “So you can pick your way along very slowly, play at your own pace, observe things at a distance, plan, formulate, harvest resources, do all those things that you probably like doing in an Arkane game.”
Redfall launches on Xbox Series X|S and PC at some point in early 2023.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”