The Yaesha biome in Remnant 2 has multiple challenging bosses, each providing its own unique mechanics and requirements for completion. Mother Mind can drop you to your death if you don’t know its patterns, while The Corrupter throws you off by using a conjured guardian to do its bidding. If you’ve been exploring this forest biome and have found yourself up against another strange foe called Legion, then you probably already know this fight is one of the most unusual of all. Looking at this boss for too long can be an extremely deadly affair, but that’s not going to stop you. Let’s dive into how to beat Legion.
Legion is encountered in The Twisted Chantry and sits atop a throne. At the beginning of the showdown, the boss will remain on this throne and should be considerably easier to deal with, allowing you a brief period to familiarize yourself with the fight’s most important mechanic: Madness. This status effect will slowly build up on you while looking at Legion, causing your screen to get blurry and your movement to slow to a crawl.
Eventually, Madness will also cause you to start taking damage, which can prove to be a battle-ending affair if you’re not careful. As such, your goal in this fight is to take breaks between shooting Legion and shooting the many adds that spawn constantly throughout the fight, which should give your Madness build-up time to dissipate.
When you’re able to, simply fire at the big, obvious weak spot (the glowing red orb) above the throne during the first phase. During this part of the encounter, it’s a good time to get used to dodging Legion’s two main attacks. One sees him fire red orbs at you, which are easy to dodge with a simple roll due to their slow movement speed. However, his second attack is a fast-moving wave of red energy that he will charge and unleash. You’ll need to perfectly time a roll directly through the attack to avoid damage, which will take some practice to nail down.
After you’ve depleted about a quarter of his health, Legion will begin floating around the arena. This makes avoiding his Madness-inducing gaze a little more difficult, so use the many pillars in the room to hide when needed. His weak spot will remain easy to exploit during this portion of the fight, so just keep the adds at bay and unleash full clips on him until he finally falls.
For taking down Legion, you’ll receive the Agnosia Driftwood, which you can take to McCabe in Ward 13 to have her craft the Fargazer weapon mod. This will allow you to call forth your own Legion eye and apply Madness to your foes. Rad.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.