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Resident Evil 3 Remake isn’t just a game. It’s my shot at redemption

Capcom has officially revealed a remake of Resident Evil 3. It's a chance for new players to enjoy a forgotten gem, but for one tortured soul, it's a shot at conquering his greatest failure.

Nothing sticks in the mind like regrets. How many nights have I settled into bed, sleep mere moments away, only to be yanked away by memories of missteps? Should I have asked her out? Did I spend enough time with my grandfather before he died? Why didn’t I lie when they put me on the spot?

In my museum of regrets, one piece stands above all the others. A PlayStation disc, purchased used from a Hollywood Video, its black underbelly scratched…perhaps thrown in rage by its previous victims. On the front, a mutant’s joyless grin and the title Resident Evil 3: Nemesis.

About nine or ten years old, and already with the first two games already under my belt, I went into it with the confidence of youth. Slowly, over the course of weeks, I was broken. Resident Evil 3 was more than I could handle.

Now, Capcom has announced a remake, and with it I have a chance to conquer the demons of my youth.

Slowly, over the course of weeks, I was broken. Resident Evil 3 was more than I could handle.

Armed with limited weapons and ammo, Resident Evil 3 (like its predecessors) tasks you with navigating a zombie outbreak, and some occasionally cruel camera angles, while foraging to keep your always-strained supplies from running out. Resource management is key. Do you try to run by that zombie down the alley, or shoot him with one of your ten remaining bullets, knowing you might not find more for a while?

RE3 added a new wrinkle. The eponymous Nemesis, a hulking zombie that pursues you throughout the game. Although RE2 had experimented with a similar figure — a bald, trench coat-clad fellow known as Mr. X — Nemesis took the idea to new extremes.

He was relentless. Anywhere you went, he could appear, whether leaping through a window or politely opening a door behind you, hissing the word “Stars” (his goal is to kill every members of the S.TA.R.S. police unit, including protagonist Jill Valentine). Like a big, patchwork Sting, he’s watching every move you make.

I know what you’re thinking. Big zombie? Just outrun him! You would be wrong. Like a young Shaq, Nemesis is built like a tank but moves with the speed of a gazelle, and he wants to dunk your skull into the pavement. He’s immortal, too. Go ahead and empty your whole arsenal into him. The best you’ll do is knock him down for awhile.

Resident Evil 2 built up my resistance to the series’ shambling zombies and brutish grotesques, but I wasn’t prepared for Nemesis. The atmosphere of constant paranoia was too much for my young heart to take. Hunted ceaselessly, I was forced to confront inevitability itself, the realization that time and the universe would move on no matter how I struggled.

Fleeing from Nemesis, I understood for the first time that I was mortal. One day my skin will sag, my bones will crumble, and I will be only so much dust scattered across a tiny slice of the cosmos.

I never beat Resident Evil 3. Although I put the game down, Nemesis didn’t stop pursuing me. His cold gaze is reflected in every unfinished project, every failed New Year’s resolution, every night spent staring out the window, glass of whisky in hand, as Moonlight Sonata creeps out of my speakers.

Fleeing from Nemesis, I understood for the first time that I was mortal.

Whenever I’m asked my greatest weakness, I bite my lip, resisting the urge to confess that I am forever haunted by my failure to beat Resident Evil 3. “Um,” I stammer instead, “I guess I just work too hard.”

So, when rumors began to swirl that Capcom was working on a remake of RE3, I felt my pulse quicken, a cold tide of sweat chilling me as I thought of seeing my old foe once again. This time in high definition.

But I’m not a child anymore. I can’t live in the past. Life rarely gives you a second chance, a shot at redemption, but that’s what I might find with the return of Resident Evil 3. I’ve been hardened by the travails of adulthood, by hours of fleeing from the upgraded Mr. X in 2019’s Resident Evil 2 remake.

I’ll be waiting, Nemesis. This time, I’ll be ready.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.