Resident Evil 4‘s VR edition is a new take on one of the most popular horror games of all time. For the first time since the game was ported to the Nintendo Wii, players are able to go into Resident Evil 4 with full-motion control. However, the VR edition goes one step further by switching the game from a third-person perspective to a first-person one.
To use items such as health packs, Leon’s knife or gun, or ammo to reload, players will look to their body to grab items from a holster, belt, or pouch. The inventory system has been revamped alongside those changes, as players will be able to physically arrange their inventory as they see fit.
As expected, players will aim their gun and slash through infected with a combat knife with full-motion control as well. That’s good news for fans of the series who swear by the game’s Nintendo Wii port, which is often cited as one of the best versions of the game.
Resident Evil 4‘s new VR edition was announced in April at Capcom’s 25th Anniversary Resident Evil Showcase. It later got a deep dive in Oculus’ first-ever VR gaming showcase. Little news has come out about the game since then.
Resident Evil 4 makes its first-person VR debut with Resident Evil 4 VR on October 21 for the Oculus Quest 2 headset.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.