During WWDC, Apple and Capcom revealed that Resident Evil Village will be coming to the Mac later this year.
Capcom advanced technical research division manager Masaru Ijuin came out during WWDC to talk about the Mac version. Ijuin says that the game can run at 1080p on a MacBook Air M2, while a Mac Studio can support up to 4K.
It’s a significant development, as Mac computers have historically had compatibility trouble with many games. Usually, Mac owners need to resort to dual-booting Windows on their devices to run games through Steam. It’s worth noting that Resident Evil Village can technically be played on Mac devices today via Google Stadia.
The announcement was part of a larger gaming focus at WWDC this year. During the show, Apple gave new details on the Metal software that’s used in Apple products, which is being upgraded to Metal 3. It will support MetalFX Upscaling, which renders smaller and less-intensive frames and then upscales them. Hello Games’ No Man’s Sky will be one of the first games to support MetalFX Upscaling when it arrives on Mac later this year.
Village coming to Mac is the latest in a long line of updates and developments for the critically acclaimed horror game. Last week, Sony announced that Resident Evil Village is also getting PlayStation VR2 support for its PlayStation 5 version. The game was first released May 7, 2021, for PC, PS4, PS5, Xbox One, Xbox Series X/S, and Google Stadia.
Be sure to check out Digital Trends’ WWDC 2022 coverage.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”