Article Image

Roblox implements new protections for users younger than 13

Roblox has announced a number of built-in features that will limit what users younger than 13 can do following increased scrutiny.

The Roblox Corporation announced Monday that it’s implementing new features for users younger than 13 years old following increased criticism and scrutiny concerning how it protects minors on the platform.

The company wrote in a blog post detailing the changes that it takes the safety of minors “extremely seriously.”

“We are fundamentally a platform for play, which differs from other places on the internet, where the focus is on browsing or consuming content. Since the day we launched, we’ve had a growing population of younger users and we want to help keep them safe on Roblox,” the post reads.

First up, the new Content Labels system will label experiences by content rather than by age, which specifically allows it to severely limit what users younger than 9 years old can access. There are four labels — Minimal, Mild, Moderate, and Restricted — and those accounts can now only access the first two categories by default, although they can play in others with parental consent.

Many people had previously criticized Roblox‘s open chat, but now users younger than 13 years old will no longer be able to message users outside of experiences. They also will be limited to public broadcast messages and won’t be able to directly message others. Roblox is also working on limiting what experiences they can access.

It also confirmed an IGN report from October that it was expanding parental controls, allowing parents or guardians to remotely access those features from their own devices. They can also now set daily screentime limits in the app, view their child’s friend list, and limit their spending.

Roblox has been criticized in the past for its lack of comprehensive protections for children and teenagers on the platform. A recent Bloomberg report interviewed former and current Roblox workers, along with users and experts, who claimed there is still a lot of work to be done in terms of moderation and protecting younger players. The workers criticized the default open chat function, its free-to-play nature that makes it easy to sign up, and that it didn’t mention “grooming” at all in its moderation guide.

There was also the matter of a recent Hindenburg Research analysis that said Roblox was “compromising child safety in order to report growth to investors” with a “pedophile hellscape” of hateful speech, pornography, and more.

“Safety on Roblox is at the core of everything we do,” the Roblox content moderation guide reads. Chief safety officer Matt Kaufman echoed that sentiment in an interview with Bloomberg. “Tens of millions of people of all ages have a safe and positive experience on Roblox every single day,” he said.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”