Roblox announced a series of user-oriented changes at its Roblox Developers Conference on Friday, including updates to Roblox usage and how much revenue creators can earn with their “experiences,” along with a new communication system for users and new ways to sell products on the platform.
Roblox is hoping to usher more money toward users. One way is by offering new ways for creators to optimize pricing inside their experiences. A new Price Optimization tool will run tests to find the best pricing strategy, while the company will experiment with regional pricing. Elsewhere, Roblox will soon allow creators to sell physical merchandise inside their experiences. Previously, everything has been virtual, like with how the Beetlejuice Beetlejuice partner collaboration let people buy digital tickets through Fandango.
Finally, creators will be rewarded for bringing new users to the platform thanks to a new affiliate program. Like with other similar programs, people can set up unique links and, if potential users follow through and sign up, the creator will get a cut of what that person spends. This is coupled with a new pricing structure that’ll give creators a higher revenue share (up to 70% for a $50 experience, as an example).
In a follow-up interview with The Verge, Roblox CEO David Baszucki said that all of this is aimed at expanding the user base of the platform and the kinds of content that can be set up. “We believe we’re setting the groundwork for a more expansive range of type of content on the platform,” Baszucki said.
There’s also the new “Party” system that’ll let players age nine and older communicate with friends via text and those 13 and older use voice to chat. While both are expected to be available by the end of 2024, text chat will launch first. The company will also be rebranding Roblox Groups to Communities. Their foundations are basically the same, allowing players to connect over shared interests, but Communities will have forums that allow for more in-depth discussion than what Groups has now.
Beyond just being a messaging app, Party can let you join an experience together. Just join a group with your friends and hop in. Roblox also hopes to add an API that’ll allow developers to do more with Party. As an example, Baszucki says that developers can take a Party and put it into a private server, or at the same save state.
All of this is in service of helping Roblox continue to expand and reach its ultimate goal: to have 10% of all gaming revenue “flow through the Roblox ecosystem and be distributed within our Roblox community” and to reach 300 million daily active users, according to Baszucki. As of June, Roblox reported it had 79.5 million active daily users.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.