Rocket League surprised everyone when it first released back in 2015. Since then, the game has released on multiple platforms and has steadily grown its user base. With the portability of the newly released Nintendo Switch, would that open an entirely new market for fans?
According to a recent discussion with IGN, Psyonix Studios revealed that it is currently evaluating whether Rocket League will make its way to the Switch. Not only does the firm need to see the demand for it, they also need to determine if the technical limitations will hinder its performance.
“Just like all the other platforms, we are evaluating it,” said Jeremy Dunham, vice president of Psyonix. “We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.”
Historically, Psyonix has listened closely to what its community wants. Even with 29 million registered players across PS4, Xbox One, and PC, the studio has maintained its philosophy of free gameplay-focused expansions. Only cosmetic DLC has ever required payment.
“What we’re doing first is seeing what kind of impact that would have and who needs it and who wants the game and we’ll go from there,” continued Dunham. “Luckily the platform’s only been out for a month, so we have plenty of time to look to see how it’s doing and what our audience wants.”
Originally, Rocket League was only meant to have a couple years of major support before Psyonix would move onto their next project. However, the team has since updated its plan.
“It would be silly for us to stick to that same timeline,” said Dunham. “So now we have an indefinite support window where we’re just going to keep supporting the game as long as people play it.”
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”