Following a lengthy period of silence on the matter, Ubisoft has taken to Twitter to announce that Rocksmith+ is receiving a surprise PC release next Tuesday, September 6. The company states that a console release date for the game “will be available at a later time.”
Rocksmith+ was initially revealed at the Ubisoft Forward event during E3 2021 and was slated for release in the back half of the year. Following mixed reception during the PC closed beta, however, Ubisoft opted to delay it into 2022 to implement improvements. The game will now launch mere days before this year’s Ubisoft Forward livestream, which takes place on September 10.
Bring out your guitars and get ready for Rocksmith+ to launch on September 6th: https://t.co/uOea7Z3PwF pic.twitter.com/ywuOZLfO2q
— Rocksmith+ (@rocksmithplus) August 30, 2022
Like the two previous games in the franchise, Rocksmith+ is a learning tool for guitar and bass that targets a variety of skill levelsand can appeal to everyone from beginners to experts. This new entry will launch with more than 5,000 songs, and Ubisoft promises it has millions more to come, with each one able to provide personalized real-time feedback so that you can nail riffs with precision.
Subscriptions to the game come in multiple tiers, including a one0month subscription for $15, a three-month subscription for $40, and a one-year subscription for $100. There are currently no cross-platform options, meaning players will only be able to access their subscription on the platform they’ve used to sign up. The game also requires an internet connection to play.
Rocksmith+ releases on PC on September 6, with console editions and mobile apps coming in the future. For now, you can pre-register for the app on Google Play.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.