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Rockstar got hacked again, but says it’s no big deal

Rockstar confirms a data breach linked to hackers ShinyHunters but says it has no impact on players, despite ransom threats and potential internal data leaks.

Rockstar Games is dealing with yet another hack. But this time, the company is playing it unusually cool. Despite headlines around stolen data and ransom threats, Rockstar insists there’s nothing for players to worry about. And honestly, the situation is a bit more nuanced than that.

According to recent reports, Rockstar confirmed that a third-party data breach led to some internal data being accessed. The hacking group ShinyHunters has claimed responsibility and is reportedly demanding a ransom, threatening to leak the data if not paid by April 14.

But Rockstar’s stance is very clear. In a statement provided to Kotaku, the company says the breach involved only a limited amount of non-material data and that it has “no impact on our organization or our players.”

“We can confirm that a limited amount of non-material company information was accessed in connection with a third-party data breach. This incident has no impact on our organization or our players.”

From what’s known so far, the attack didn’t directly hit Rockstar’s own systems. Instead, it exploited a third-party analytics tool connected to its cloud infrastructure, allowing hackers to slip in using stolen authentication tokens rather than breaking in traditionally.

Even if player data is safe, this isn’t exactly a non-event. Reports suggest the stolen data could include internal corporate info like financial details, marketing plans, or partnership contracts. And that’s where things get interesting. While Rockstar is downplaying the impact publicly, leaks of internal data can still be messy, especially for a company working on something as high-profile as GTA VI.

There’s also a bit of déjà vu here. Rockstar already faced a major breach in 2022 that led to massive GTA VI leaks, so this latest incident doesn’t exactly inspire confidence. At the end of the day, Rockstar might be right that players aren’t affected. But when hackers are holding your data hostage with a deadline, calling it “no impact” feels less like reassurance and more like damage control.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.