Romero Games’ cancelled title might not be dead yet

    By Patrick Hearn
Published July 8, 2025

In the wake of Microsoft’s layoffs and studio closures last week, rumors circulated that Romero Games — the studio founded by Doom creator John Romero — had also shut down after funding for its still-untitled game was pulled. Those rumors are false, and the studio is still alive and kicking, even if it isn’t out of the woods yet.

Romero Games shared an update on its social media accounts late yesterday afternoon that the studio “is not closed, and [they] are doing everything in [their] power to ensure it does not come to that.” Perhaps more exciting is the possibility that the cancelled game still has a lifeline.

“We’ve been contacted by several publishers interested in helping us bring the game across the finish line, and we’re currently evaluating those opportunities,” the message reads. The original publisher pulled funding last week, and Romero Games cannot publicly state who that publisher was due to confidentiality agreements. Considering funding vanished after Microsoft announced thousands of layoffs, you can make an educated guess.

John Romero added his own comment to the statement, saying “Tl;dr – This is a team and a game worth fighting for.”

While there is some small hope for the game to continue, the studio saw the loss of multiple members (as reported by various social media announcements) and now says it has to “reassess the entire staffing of our studio.” It is unclear what that means. In its original announcement, the studio said its members were “heartbroken that it’s come to this.” Some of team had worked together for more than 20 years.

Next to nothing is known about the game, but it comes from an impressive pedigree. The announcement that other studios are interested in potentially funding it is a flicker of good news — something much needed in an industry that has seen so many jobs lost and livelihoods disrupted.

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"