Rust is the kind of survival game where choosing the right server matters almost as much as choosing the right weapon. This also reflects on the platform of your choice. If you’re you’re friends are spread across PC, PlayStation, and Xbox, you’ll want to know exactly who can play together before anyone starts building a base.
The answer to the question is simple in one way and annoying in another. Rust supports crossplay between PlayStation and Xbox players, but PC players cannot play with console players. So yes, there is cross-platform support, but only inside the console version of the game.
And because Rust on PC and Rust Console Edition are not treated as one shared version across every platform. They are separate enough in updates, content, performance, and server structure that you can’t just jump from PC into a console lobby.
Rust is cross-platform on consoles, but not between consoles and PC. Rust Console Edition players on PlayStation or Xbox can play with other console players. This includes both the PlayStation and Xbox ecosystems, though the console version has been changing as Double Eleven moves toward native PS5 and Xbox Series X/Series S support.
On the other hand, PC players are kept separate. Rust players on PC are playing exclusively in the PC pool, and not with PlayStation or Xbox users. So a player on Steam cannot join his friend playing Rust Console Edition on PS5 or Xbox Series X/S.
No, don’t expect your progress to follow you across platform families. Double Eleven has said cross-platform progress transfer is not an option in Rust Console Edition. So you should treat your paltform choice seriously. This is even more important to note before you start purchasing skins and are focusing on progressing in one ecosystem.
This is another reason PC remains the best version if you have the choice. PC Rust has a stronger server ecosystem, including modded servers and more custom ways to play. This is exactly what made Rust so popular, and why fans gravitated towards PC. Console players are not completely stuck with official servers, with support for community servers. These let you tinker with the rules, settings, moderation, and other aspects. But it’s still behind the modded servers on PC.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.