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The ‘mini console’ trend returns this fall with the Sega Genesis Mini 2

Sega announced that the Sega Genesis Mini 2 will be released in North America on October 27.

Sega has announced that the Sega Genesis Mini 2 will launch in North America on October 27.

The Sega Genesis Mini 2 is a more compact version of the original Sega Genesis Mini, trading the classic design of the original Sega Genesis — with the side cartridge port, traditional power switch, and bulky controller — for a console that puts the cartridge port (it’s nonfunctional, by the way) smack in the middle and the power button just beneath it. The controller has been upgraded to have six buttons instead of three.

The latest miniature console comes preloaded with 50 classic titles, some of which are sequels that were previously unreleased on the Sega Genesis Mini, like Sonic 3D Blast, After Burner II, Vectorman 2, and Splatterhouse 2. The library also packs four Sega CD titles, including Sonic CD, Shining Force CD, Silpheed, and Mansion of Hidden Souls.

In addition to the great Genesis classics, you’ll have access to some arcade ports, like Outrunners and Fantasy Zone. And as a special bonus, you’ll have access to the unreleased Genesis title Star Mobile. The hardware for the Sega Genesis Mini has been enhanced to allow for full-motion video and for the animations to run smoother than they’ve ever were on its predecessor.

News of Sonic CD being included in the Sega Genesis Mini 2 comes nearly a month after the release of Sonic Origins, which includes the Sega CD title and can be played by Sonic fans on every current-gen platform. Star Mobile is an even more interesting addition, as the game’s development finished in 1992, but it was never seen by the public until now.

Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.

Why does this run so well on Apple devices?

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”