Microsoft and Sega are joining forces on a “strategic alliance.” According to a new press release from Sega, the two companies are teaming up to explore joint ventures focused on a new generation of gaming. However, Microsoft has not acquired Sega, as it did with Bethesda.
In the release, Sega president and Chief Operating Officer Yukio Sugino describes the effort as “(a) strategic alliance that explores ways for Sega to produce large-scale, global games in a next-generation development environment built on Microsoft’s Azure cloud platform.” This means SEGA is working with Microsoft to venture into larger titles utilizing Microsoft’s cloud, potentially indicating a giant project on the way from both companies.
Sugino also mentions a new initiative for developing new and innovative titles that it has dubbed “Super Game.” This initiative focuses on games with themes of global, online, community, and IP utilization. According to Sugino, SEGA and Microsoft are looking to further evolve gaming areas like network infrastructure and communication with a next-gen platform.
Sarah Bond, Microsoft’s corporate vice presdent, also commented on the new partnership in the press release. She said that part of Microsoft’s role in this new partnership is to advance its game development, with an aim of having its titles enjoyed by fans around the world. Bond also said that Microsoft aims “to build an alliance that utilizes both SEGA’s powerful game-development capabilities and Microsoft’s cutting-edge technology and development environment.”
Based on the press release, it seems that Microsoft and Sega could have something big in store that may be the next major innovation in the new gaming generation. We’ll just have to wait and see just what that is.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.