Sony’s PlayStation 4 remake of Shadow of the Colossus has added a few things to a game that was originally released way back in 2005. That includes one hidden gem that references its creators’ more recent title, The Last Guardian.
The Last Guardian came out in 2016, marking the third title from Sony’s SIE Japan Studio that make up a roughly related series. It started with ICO on PlayStation 2 in 2001, which was followed up by the original release of Shadow of the Colossus in 2005. The Last Guardian mixes ideas from the first two games — players are paired with a giant feathered creature named Trico and have to work together to make their way through the game.
At a few points in The Last Guardian, players feed Trico barrels of blue stuff that he seems to really enjoy. One of those blue barrels is hidden in the PS4 version of Shadow of the Colossus, if you know where to look. Earning it also comes with an Trophy called “Boon of the Nomad.”
To find the blue barrel, you’ll want to head south from the Shrine of Worship where you start the game, toward the location of the first colossus. Instead of going straight south, swing a little to your right so you’re headed southwest.
As you near the cliffs ahead, you’ll see a pathway that leads into a wooded area to the right (the left portion of the corner is walled by cliffs and impassable).
Once you’re inside the woods, you’ll see a path beneath you that swings around to your right. Instead of following it, head into the underbrush to the left side of the area. You’re looking for a sheer cliff wall that contains the forest, and you’ll want to hug it as you move through the woods. Keep going along the wall as it bends to the right. Eventually, you’ll come to an opening where you can leave the forest area and step out onto a cliff.
Instead of going out of the forest through this opening, cross the path to the other side of it and keep going. The cliff wall will pick up again to your left and before long, you’ll come to a place where one of the forest paths banks downward steeply into a cave opening that goes beneath the ground.
Head into the cave, and in the back corner you’ll find Trico’s barrel. You’ll also unlock the “Boon of the Nomad” trophy for your effort.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.