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‘Shin Megami Tensei: Strange Journey’ remake announced for Nintendo 3DS

A remake of Atlus' 2009 dungeon crawler Shin Megami Tensei: Strange Journey is in the works for the Nintendo 3DS, and fans can expect to see new recruitable demons, added voice acting, and an all-new ending.

A remake of Atlus’ 2009 dungeon crawler Shin Megami Tensei: Strange Journey is in the works for the Nintendo 3DS, and fans can expect to see new recruitable demons, added voice acting, and an all-new ending that promises a unique take on series events.

Shin Megami Tensei: Deep Strange Journey will launch in Japan this fall, and while a North American release has not yet been announced, Atlus will likely address the game’s localization status following next month’s launch of Persona 5.

Originally released for the Nintendo DS, Shin Megami Tensei: Strange Journey is a first-person dungeon crawler with turn-based combat mechanics. Like previous games in the Shin Megami Tensei series, Strange Journey features character recruitment mechanics, allowing players to forge alliances with demons and monsters encountered throughout the quest.

Recalling the first-person dungeon exploration sequences that defined earlier Shin Megami Tensei games, Strange Journey uses the same gameplay engine as Atlus’ Etrian Odyssey games. As players explore the game’s massive labyrinths, an automapping feature tracks progress on the portable’s bottom screen, making careful cartography a part of the core gameplay experience.

Strange Journey is part of the same series as Atlus’ Persona games, and many Persona fans have explored the franchise’s origins in the years following the launch of Persona 3 and Persona 4. In general, the dungeon-crawling entries in the Shin Megami Tensei series are more complex and difficult than the Persona games, and players braving Strange Journey‘s mazes should expect a steep challenge.

Shin Megami Tensei: Deep Strange Journey will feature all content from its DS predecessor while adding voice acting for all major story sequences. Deep Strange Journey also expands its character roster to over 350 recruitable creatures, and added story sequences will give new insight into the game’s narrative.

Shin Megami Tensei: Deep Strange Journey launches this fall for the Nintendo 3DS in Japan. Localizations for North America and Europe have not yet been announced.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.