The ranching adventures of Beatrix LeBeau will continue in Slime Rancher 2, a sequel to the award-winning, smash-hit open-world spacey ranching simulator original. Announced as somewhat of a surprise sequel at E3 2021, there are still very few details about what the sequel will look like. We know we’ll be exploring an island, capturing and raising cute little slimes of all varieties, selling their plots, and just having a grand time. But how will this sequel expand on the original? Are we going to see new slimes? New tech? More lore?
Here’s everything we know about Slime Rancher 2 so far!
Fans expected to get an official release date at the Xbox & Bethesda Games Showcase 2022. Slime Rancher 2 was listed on a deck as a 2022 title, but we didn’t get anything more specific.
Like its predecessor, Slime Rancher 2 will be released on Xbox Series X and Windows PC. And great news for console players — the game will be available on Xbox Game Pass on release day!
No other platform releases have been announced. The original game was also available on Nintendo Switch and PlayStation 4.
The announcement trailer released in 2021 gave us a quick glimpse of Slime Rancher 2, but no real details.
The first gameplay trailer was released in 2022 and gave viewers a look at the conservatory where most of the day-to-day ranching chores will take place, along with a bit of exploration, some hidden areas, and, of course, plenty of wild slime collecting.
“With a sequel, everyone gets to interpret this new art that we’ve made all at once, the conversation happens all at once. There isn’t this distance between veteran players and new players,” he added.
In an early 2022 interview with GamesRadar+, Monomi Park founder and Slime Rancher 2 game director Nick Popovich described the dequel as feeling just like the original, only “smoother, more expansive, more rich in details, and with a lot of tweaks and quality of life changes.”
“What’s most exciting is that the whole thing is a refreshing change from our original world,” he told GamesRadar+. “We very much leaned into the cowboy vibe in the first game with dusty valleys, an old mining operation, and a desert. Rainbow Island is far more green, with carpets of lush grass all over it, lots of trees, flowers, and water visible almost all the time. It just feels good to be in this world.”
The original Slime Rancher didn’t have any multiplayer options, and we don’t expect to see any pop up in Slime Rancher 2. In the past, the development team has been pretty adamant about Slime Rancher being a strictly unique solo experience. That being said, we’d love to see an option to send friends mail or visit other ranches as spectators. We can hope!
The first Slime Rancher game has a series of DLC packs that mostly consisted of added cosmetics for your slimes and gear. There were also several free updates for the games that added plenty of game-changing features, including drones that can be programmed to help with various tasks around the ranch, pool party fashion, and huge storage upgrades. We expect Slime Rancher 2 will get the same treatment, consistently improving through updates during its lifecycle.
When the early access release date was announced, developer Monomi Park had this to say about future updates: “Updates for Slime Rancher 2 will broadly cover three areas to varying degrees: adding more of what you already love about Slime Rancher (new areas to explore, slimes to wrangle, resources to collect, and gadgets to build), completing the story of Slime Rancher 2 and learning more about the secrets of Rainbow Island, and finally, expanding the potential of Slime Rancher’s established gameplay by adding new features not yet seen in Slime Rancher.”
Slime Rancher 2 will not be available for pre-order because of the early access period.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.