A lot has changed between Smite and Smite 2, but many of the original game’s Relics are back in some form or another in the spruced-up sequel. These active items provide you with extremely useful abilities on long cooldowns — and when used at just the right time, they can turn the tide of an entire match. Here are all of the Relics currently available in Smite 2 alongside some use cases to give you an idea of what types of situations they might be most helpful.
Purification Beads makes you CC immune for 2 seconds.
Here are some use cases for Purification Beads:
Blink Rune teleports you to a targeted location up to 5.6m away. It can be used in or out of combat, and even while using another ability.
Here are some use cases for Blink Rune:
Aegis of Acceleration makes you invulnerable to damage and healing for 1.5 seconds. It also prevents you from taking action (except movement) during that time. Each instance of damage you take during those 1.5 seconds grants you 7% movement speed for 6 seconds up to 3 times.
Here are some use cases for Aegis of Acceleration
Phantom Shell shields yourself and any allies in a 5.6m radius for 100 health + 15 per level for 4 seconds. Those same allies take 20% + 1% per level reduced damage from basic attacks and can pass through other players and player-made barriers for the duration.
Here are some use cases for Phantom Shell:
Sundering Arc instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. It deals 500 damage at level 13 and above. In addition, it deals 25 + 4 true damage 3 times over 2 seconds to enemy gods.
Here are some use cases for Sundering Arc:
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.