All Smite 2 relics and when to pick them

    By Billy Givens
Published February 5, 2025

A lot has changed between Smite and Smite 2, but many of the original game’s Relics are back in some form or another in the spruced-up sequel. These active items provide you with extremely useful abilities on long cooldowns — and when used at just the right time, they can turn the tide of an entire match. Here are all of the Relics currently available in Smite 2 alongside some use cases to give you an idea of what types of situations they might be most helpful.

Purification Beads makes you CC immune for 2 seconds.

Cooldown: 150 seconds

Here are some use cases for Purification Beads:

Blink Rune teleports you to a targeted location up to 5.6m away. It can be used in or out of combat, and even while using another ability.

Cooldown: 240 seconds

Here are some use cases for Blink Rune:

Aegis of Acceleration makes you invulnerable to damage and healing for 1.5 seconds. It also prevents you from taking action (except movement) during that time. Each instance of damage you take during those 1.5 seconds grants you 7% movement speed for 6 seconds up to 3 times.

Cooldown: 140 seconds

Here are some use cases for Aegis of Acceleration

Phantom Shell shields yourself and any allies in a 5.6m radius for 100 health + 15 per level for 4 seconds. Those same allies take 20% + 1% per level reduced damage from basic attacks and can pass through other players and player-made barriers for the duration.

Cooldown: 120 seconds

Here are some use cases for Phantom Shell:

Sundering Arc instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. It deals 500 damage at level 13 and above. In addition, it deals 25 + 4 true damage 3 times over 2 seconds to enemy gods.

Cooldown: 120 seconds

Here are some use cases for Sundering Arc:

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