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Assuming the role of a sniper in a video game is all about achieving that perfect moment when you draw a bead on your target and pull the trigger. Rebellion Developments’ Sniper Elite series hasn’t ever had a problem with elevating the spectacle around that moment, thanks in large part to its trademark X-ray killcam. It’s fleshing out the spaces in between that the team has struggled with in the past.
That’s how Sniper Elite 3 succeeds where its predecessors failed: Rebellion finally figured out how to fill the spaces in between.
At the most basic level, Sniper Elite 3 is a third-person shooter set during World War II. The largely inconsequential story follows OSS sniper Karl Fairburne across World War II’s North African theater as he works to uncover and bring down a German secret-weapons program.
Cutscenes before and after each mission establish a coherent narrative thread from beginning to end, but there’s no character development to speak of. The plot is mainly a product of the mission order, a barebones framework that’s meant to tie together each hour-plus journey behind enemy lines. If you’re looking for a WWII story with heart, try Wolfenstein.
Gameplay is the highlight in Sniper Elite 3, and not just the moments viewed through a rifle scope. Rebellion steps away from the relatively corridor-driven design of its previous efforts to realize much more of an open landscape. While choke points and visual obstructions help keep objectives separate, you’re still left with a series of playgrounds that are built around stealth, recon, and long-range engagements.
This open-ended approach to level design creates many opportunities for emergent moments. Sniper Elite 3’s enemy AI isn’t always the sharpest, but it’s one you can toy with. There’s a real thrill in spotting a patrol through your binoculars, then using the noise from a faulty generator to mask your rifle report as you drop each one. Accidentally give away your position? No big deal. Make your own escape route, and drop traps like trip mines behind you to shake pursuers.
With Sniper Elite 3, Rebellion successfully turns its series into something more than just a flashy killcam.
All of the mechanical refinements are further bolstered by heaps of online play possibilities. There’s an assortment of competitive multiplayer modes, the most promising of which is No Cross, a team deathmatch game that separates the two squads, forcing an epic sniper showdown. There’s also a wave-based survival mode (solo or co-op), a pair of cooperative Overwatch missions, and the ability to play through the entire campaign with a second human backing you up.
It’s not entirely perfect. Fiddly controls and the odd invisible wall occasionally create barriers between planning and execution. You can mantle waist-high crates and hoist up to ledges one moment, but you’re barred from scaling a gentle slope that starts at a knee-high outcropping. These instances are rare and they don’t shatter the illusion, but they’re frustrating.
Enemy AI is also somewhat inconsistent. The machine intelligence is ostensibly pegged to each soldier’s rank (denoted in the HUD) and the overall difficulty, but sometimes the lowest-ranking soldiers spot you from afar while the so-called “Elites” miss Karl hiding in the bushes from inches away without the slightest recognition.
That said, Rebellion built in a “custom” difficulty setting alongside the stock ones that allows players to tweak enemy AI, bullet physics, and HUD realism separately. It doesn’t fix the questionable AI moments, but it’s a welcome touch that offers more of a tailored experience than you’d typically expect from a third-person shooter.
With Sniper Elite 3, Rebellion successfully turns its series into something more than just a flashy killcam. There’s a deep, replay-friendly game here, one that capably serves up an escapist fantasy for would-be virtual sharpshooters. The gore is still there for those that want it, but Sniper Elite 3 shines when you turn that stuff off and fall into the fiction of being a World War II sniper.
This game was reviewed on a PlayStation 4 using a disc provided by 505 Games.
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.