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Sony patent describes glasses with eye tracking for VR headsets

A patent from Sony shows off prescription glasses that feature eye-tracking capabilities for a virtual reality headset but deactivates the already-existing eye-tracking feature in the headset when it senses that the glasses are in use.

When it comes to using head-mounted displays for virtual reality, those that wear prescription glasses have a mixed bag of experiences. There are new companies that have spawned as a result of these opportunities, offering up custom fits for whatever your desired virtual reality gear may be, and it looks like Sony is at least considering getting into the mix as well. Reported by UploadVR, a recently published patent from the company shows off prescription glasses that features eye gaze tracking for a VR headset.

As the patent describes, these prescription glasses can be detected by a VR headset via an encoded sensor. The curious part is that, after reading this code, the gaze detection function of the headset is disabled. The inference that the existing headset features gaze detection is an important factor here. Sony’s only commercially available VR device is the PlayStation VR, which doesn’t include eye-gaze tracking.

From that, one would assume that these particular prescription glasses would be made available for users of a new headset that does feature gaze tracking. The patent would also mean the company could be getting a jump on providing solutions for a larger consumer base, as wearing standard prescription glasses would likely hinder native eye tracking on the headset.

Eye-gaze tracking is beneficial for VR headsets because it allows for foveated rendering, which is a technique that reduces the image quality in your peripheral vision and increases the quality where your eyes are focused. As is, VR experiences have to be high quality all over simply because the headset and game don’t know where your gaze will be. This technique will better optimize the experience by not uselessly dishing out resources and just keeping the focus of your vision look the best it can.

Foveated rendering is being explored by a handful of entities, with Nvidia being one of the biggest companies focused on it. The company spotlighted eye tracking and variable rate shading, a technique that applies more GPU shading power to areas of an image that need it most, in RTX GPUs. HTC also revealed the HTC Vive Pro Eye this year, an upgrade version the Pro that includes eye tracking. Sony’s patent could be gearing up for a future of eye tracking-equipped headsets by signaling the development of a new PlayStation VR or could mean absolutely nothing.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.