Sony today pulled the curtain up at the Electronic Entertainment Expo to reveal its development plans and launch schedule for the company’s latest video game console, the Playstation 3.

Sony stated in a press release that the backwards compatible Playstation 3 will combine cutting edge technologies including Cell — a 3.2-GHz IBM-Sony-Toshiba jointly developed processor (seven cores to be specific) — RSX, a 550MHz graphics processor co-developed by NVIDIA and SCEI and 256MB of XDR memory developed by Rambus. It will also use Sony’s Blu-ray Disc ROM (BD-ROM), which has maximum storage capacity of 54GB (dual layer), to deliver entertainment content in full HD quality. The PS3 will support resolution of 1080p as standard.

The Playstation 3 will, according to Sony, offer a computer power of approximately two teraflops. This will, in conjunction with the aforementioned technologies, be enough to provide highly refined movements of characters and objects as well as providing real time rendering of landscapes and virtual worlds.

Sony said that Cell-based development tools were already being delivered to gaming companies; development of game titles, as well as tools and middleware, was under way as well.

Notable mentions of features from the specs in the press release include support for Dolby 5.1 and DTS, a slot for a 2.5” hard drive attachment, six USB 2.0 slots, slots for Memory Stick, Compact Flash and SD memory cards and built in support for Ethernet, wireless 802.11 b/g and Bluetooth. The wireless Bluetooth option will provide support for up to seven controllers, while the Wi-Fi could enable connection with Sony’s recently released PSP.

Click here for more images

The Playstation 3 will also offer ports for outputting HDMI, analog and digital audio signals. Supported disc formats, besides the BD-ROM, will include CD-ROM, CD-R, CD-RW, SACD, DualDisc, DVD-ROM and DVD-RW, among others.

Sony added that the Playstation 3 and next generation games will be available in the spring of 2006 in white, silver and black colors.

“SCEI has continuously brought innovation to the world of computer entertainment, such as real-time 3D computer graphics on PlayStation and the world’s first 128 bit processor Emotion Engine (EE) for PlayStation 2,” said Ken Kutaragi, President and CEO of Sony Computer Entertainment. “Empowered by the Cell processor with super computer like performance, a new age of PLAYSTATION 3 is about to begin. Together with content creators from all over the world, SCEI will accelerate the arrival of a new era in computer entertainment.”

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"