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End of its Vita: Sony won’t make another PlayStation handheld

Sony will not be making another PlayStation handheld like the Vita, following the system's poor sales since its 2012 launch. The PlayStation 4 has continued to sell well over its own lifespan.

Sony’s PlayStation home consoles have been absolute smash-hits over their 25-year history, with the PlayStation 4 already selling more than 100 million units and the brand winning a Guinness World Record for its achievements. That same reception was not found with its handheld system the PlayStation Vita, however, and it looks like the little portable powerhouse will never be getting a successor.

Speaking to Game Informer as part of a cover story on the brand’s 25th anniversary, Sony Interactive Entertainment president and CEO Jim Ryan was by no means vague about Sony’s potential handheld console plans: There are none.

“PlayStation Vita was brilliant in many ways, and the actual gaming experience was great, but clearly it’s a business we’re no longer in,” Ryan said.

The Vita struggled to make much of an impact right out of the gate when it launched in 2012, but unlike Nintendo’s 3DS, it never really managed to regain its footing. This is despite a rather excellent lineup of games during its early days, including Uncharted: Golden Abyss, Tearaway, Killzone: Mercenary, Dragon’s Crown, and Gravity Rush.

These started to dwindle, however, and the system was left more as an indie and third-party Japanese games machine. Sony eventually started marketing it as a companion system to the PS4 because of its Remote Play functionality, but this wasn’t very successful either. Its touchscreen and rear touchpad could replace certain functions of a controller, such as the L2 and R2 buttons, but it wasn’t the ideal way to play anything complex and few games were optimized to make use of the Vita’s features properly.

In some ways, Nintendo managed to effectively replace the Vita with its Switch, which has also found a home for plenty of independent developers as well as major AAA publishers. The primary difference is that Nintendo is not splitting its user-base between two different consoles at this point, whereas Sony still has a dedicated home console to which it devoted most of its resources. Unless Sony ever goes the Switch route and makes a hybrid console, you can pretty much guarantee that its days of handheld gaming are behind it.

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.