Sony’s ultra-fast OLED gaming monitor has finally made its way to store shelves. A few months after announcing the INZONE M10S II, the company has started shipping the esports-focused monitor across major global markets. Buyers in the US can purchase the monitor for $1,099.99. It costs £1,199 in the UK, while customers in supported Eurozone markets will have to fork out €1,349.
It uses a QHD Tandem WOLED panel that runs at a native 540Hz refresh rate. The monitor also has a 0.02ms response time and Sony’s Motion Blur Reduction technology. Sony worked with esports organization Fnatic on a separate competitive mode that trades resolution and usable screen size for an even higher refresh rate. (via Notebookcheck)
At its native setting, the INZONE M10S II displays a 2560 × 1440 image across the full 27-inch Tandem WOLED panel at 540Hz. For most games, this is likely to be the more practical option, since it retains the sharper QHD resolution while still delivering a refresh rate well beyond most gaming monitors.
Players can switch to a 720Hz mode by lowering the resolution to 1280 × 720. The monitor also offers a 24.5-inch display setting that matches the smaller screen size commonly used at esports tournaments. The competitive mode is intended for players who prioritize motion clarity and lower perceived latency over image sharpness.
The Asus ROG Swift OLED PG27AQWP-W also uses a 27-inch QHD Tandem OLED panel, running at 540Hz natively and 720Hz at 720p. It costs around $1,099 and uses a glossy coating, which results in cleaner images and punchier colors.
LG’s UltraGear 27GX790B-B offers a similar dual-mode Tandem OLED setup, combining 540Hz at QHD with 720Hz at 720p. It is currently listed at $699.99 at the time of writing and uses a matte screen coating, which reduces reflections and glare. As a tradeoff, colors can appear slightly less punchy. Apart from the coating, the panel uses essentially the same technology as the Asus model at a significantly lower price.
Imagine tapping a Zelda icon on your iPhone and jumping straight into Hyrule. A new open-source project called nxnative makes that possible by repackaging Switch games you’ve bought into apps for iPhone, iPad, and Mac, with no emulator in the middle.
Why does this run so well on Apple devices?
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”