Star Citizen’s 4.0 update supports 500 players per server

    By Patrick Hearn
Published December 20, 2024

Star Citizen is the stuff dreams of made of, even if the long development time may feel more like a never-ending fever dream. Cloud Imperium Games has raised more than $750 million in funding and spent over 12 years building up Star Citizen’s world piece by piece, and now up to 500 players can wander across the same galactic server in the new Pyro system.

One thing to note: this isn’t the full release of the game. Cloud Imperium says it still has improvements it wants to make before releasing a stable version, so consider Star Citizen 4.0 something like an alpha. Even if it isn’t all the way finished, this latest update gives more of a glimpse into the final vision that Cloud Imperium has for the title.

The only currently playable star system in the game is Stanton, so introducing a secondary playable system is a big step. However, Pyro isn’t a wondrous frontier waiting to be explored; it’s more like the Wild West, and even getting to it will pose a challenge. Ships that aren’t prepared or lack defenses might break apart during the jump, emerge millions of miles from their intended destination, or even be assaulted by bandits and other players.

The Pyro system is far beyond the reach of the law, so it’s every pilot and ship for themselves. The system introduces six new planets, six new moons, and a whole lot of random locations like asteroid bases to explore.

Star Citizen‘s larger player counts owe their existence to server meshing. Previously, each server could only support 100 players. While 500 players is a huge improvement, it’s not yet the persistent universe Cloud Imperium has promised from the start — but it is closer than it has ever been.

In October, Cloud Imperium Games revealed that the single-player experience Squadron 42 was almost complete and had an estimated release window of 2026. Now that Star Citizen 4.0 and Star Citzen Alpha 3.24.3 are both running simultaneously and can be accessed with the same launcher, Cloud Imperium hopes to let players experience as much of the game as possible. “By running both builds on the live environment, we can take steps to ensure that your progress will carry over. Our goal is for anything you do and earn in the 4.0 Preview to persist without further wipes,” the company said, according to PCGamesN.

Related Posts

Your charging cable might get a workout if you try ‘Charchery’

The concept is as simple as it is destructive: you plug your charger into the phone to nock an arrow, and you physically yank it out to fire. It is undeniably clever, bizarre, and almost certainly a terrible idea for the longevity of your hardware.

Your Fable reboot preview is here, open world Albion looks gloriously chaotic

The hook is familiar, your choices matter, people notice, and consequences linger. The difference is scale. This is a fully open world take, with townsfolk on routines who respond to what you do, even when you think no one’s watching. It’s still chasing that mix of heroics, petty crime, and dry British humor, only with modern action RPG muscle.

Nintendo’s latest product wants to cheer you up with random quips

Nintendo first teased the Talking Flower during a Nintendo Direct showcase last September. The company has now shared more details about the product, and confirmed when it will officially go on sale. Based on the flowers in the Super Mario Bros. Wonder game, the Talking Flower is exactly what its name suggests: a potted flower that speaks around twice per hour, delivering lines like "Sometimes it's nice to space out" or "Bowser and his buds can't get us here, right?"