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It sounded great on paper. Originally the game was going to be a tie-in to the 2009 film, but instead they shelved it in favor of taking more time and care to expand on it and make it into a standalone story that was another chapter in the continuing adventures of the rebooted crew of the Enterprise. At least, that was the plan.

Star Trek isn’t a disaster on the level of Aliens: Colonial Marines, but it is in the same boat. A sinking, leaky boat. Unlike Aliens, Star Trek isn’t totally broken, just kind of broken at a few parts. The bigger issue is that it is just dull and extremely clichéd. At its best, it is a game that you should play with a friend to pass the time. At its worst it is the gaming equivalent of a red shirt in TOS = a completely forgettable dead man walking.
While I would not classify myself entirely as a Trekker, I have seen all the movies and TV shows, probably more than once. Even Voyager. God help me, even Voyager. I ascribe that more to a general love of all things sci-fi though. That said, I am about to get really, really nerdy here. I’ll give you warning when it gets bad.
The game takes place in the J.J. Abrams-verse, sometime between the 2009 film and the upcoming sequel, Star Trek Into Darkness. It neither spoils, nor even really hints at what is to come in the film, so if you are hoping to remain pure when seeing Into Darkness, this game won’t ruin any surprises. There are a few things that expand the universe though.
The game avoids stepping on the toes of the new films by bringing back an old, and mostly forgotten enemy, the Gorn. The Gorn are best remembered by the guy in the staggeringly fake lizard suit that fought Kirk in the TOS episode “Arena.” They were mentioned several more times in the various Trek properties, but only made one other appearance via the show Enterprise. The game reimagines them completely. They are now Velociraptors with guns.
Answering a distress call from a Vulcan science station, the crew of the Enterprise stumbles upon a rip in space leading to another galaxy, where the Gorn are oppressive masters. After seizing a powerful new technology that could lead to the doom of our galaxy, Kirk, Spock, and the others try to stop them. Please skip the next paragraph if you aren’t a Trekker.

The story is at best serviceable, if dull. There are a few cool moments for Trekkers though, mostly found through collectibles scattered throughout. One set tells of a Tribble invasion on Earth, while another discusses the Vulcan exodus after their planet was destroyed. If you are a fan, then some of these are actually fairly cool. They make the act of collecting almost worth it. Almost.
The act of collecting is a good window into the greater game. Like the main product, it is joyless, but you’ll often find yourself doing it anyway. To find collectibles you hold down the LB/L1 button to use your tricorder, which is an all-in-one device that can do everything from scan enemies to hack equipment through a series of repetitive and simple mini-games. You’ll use it often, and odds are you’ll end up using it way too much in order to find not just hidden items, but things like cloaked enemies and mines. So expect to spend much of the game in an augmented mode where you move slower and the color is off. Huzzah!

Another way to earn experience is through the commendations, optional objectives tacked on to your primary mission. With only a few exceptions, these commendations break down into three types: find an alternate route, don’t kill certain enemies, and don’t raise an alarm. The first one is straight forward enough, and it’s usually apparent what the alternate route is. The game is exceedingly linear, so if you find another path, you’re gold. The other two make you wonder why you are doing them.
Playing the game with a stealth slant is difficult for all the wrong reasons. The controls are sluggish and not nearly as precise as you would like, the cover mechanic is clumsy, and if you are playing with an AI teammate expect them to do whatever the stupidest thing possible is, like charge a turret. That one happens often. If you are lucky, the enemy AI will be just as dumb and not see them – assuming of course, the enemy isn’t stuck in a box or halfway in a wall.

Going stealth is sometimes the best way to try to go, even when you get caught, because a single upgraded stun blast from Kirk’s phaser, or a stasis blast from Spock’s Vulcan weapon can often be far more effective than shooting them with a deadly blast 10 times. No, it doesn’t make any sense. Combat is often unavoidable though, and it is lifeless.
The game also fluctuates wildly from difficult to easy to broken. Sometimes the hardest sections are due to things like a cloaked enemy floating impossibly above and behind an area (that was a fun one to figure out), while other times the janky jumping and hanging mechanics will spell doom when you aren’t entirely sure where you can jump. Even when you do know, once in awhile you’ll die anyway. I once hit a jump perfectly and collapsed and died. Possibly Kirk’s heart couldn’t take the strain. Thankfully, the save points are unevenly placed and far removed, so I had plenty of chances to try again and again and again.
The combat and gameplay mechanics use every trope you’ve seen in a third-person shooter, one after another. There is nothing compelling or original, and even the tired cliches of gameplay aren’t done that well to begin with. It isn’t unplayable by any means, but you’ll have to really work at it at times. Like the swimming. Ye gods the swimming sections.
One of the few redeeming features of the game is the handful of sections where you sense the scope of the Star Trek universe. A few sections will have you in space, and while the controls remain your bitter foe, flying towards the Enterprise while it is under attack looks cool. The scant moments of exploration you are granted inside the rebooted ship modeled on the Abrams version are also interesting, and a few sections really stand out. If you ever wondered how a turbolift can go almost anywhere, up or sideways, now you’ll know. These moments are few and far between though, and most of the game is spent in one sterile corridor, or one drab alien area or another.

The moments taken directly from the movies are where the game is somewhat redeemable. The music is great, the Enterprise and its bridge are fun to look at, and the dialogue of the crew is usually solid and entertaining. If you are a diehard fan, it might be worth the tedium of the rest of the game to experience this side of it.
The best way to play this game is with another person. The co-op doesn’t really alleviate the boredom, but it’s easier to take when you have a friend you can laugh about it with. All the problems with the controls remain, but it is a passable co-op experience if you are a really big Star Trek fan.
Besides, the computer controlled AI is often terrible, More than once I had to go back and fetch Kirk/Spock, and a few times while waiting for my AI teammate to appear they never did. If I was in a wait screen, I had to restart. Deliberately throwing them directly into harm’s way so they die or are wounded is therapeutic. They do now and then draw fire from the enemy, so there’s that.
Although there are plenty of glitches (including a few game enders), Star Trek isn’t quite as bad as Aliens: Colonial Marines. But it’s close. The story is dull and most of the game is drab, but Trekkers may find a few interesting tidbits to check out – assuming they can get past the gameplay which is trite. Play it with a friend to mitigate this or don’t play it at all.
With a few exceptions, the game also looks dated and rough. The Gorn are just reimagined Velociraptors with a few different classes, while the humans look far more terrifying. There is likely a story behind the failed development of this game, and hopefully we will hear it someday. They owe us that much.
(Star Trek was reviewed using an Xbox 360 copy of the game that was provided by the publisher.)
The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.
After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.
Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.
Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”
It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.
Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.